Dark Glass will lean toward the darker and morally ambiguous aspects of life as it examines grittier subjects than Soma’s previous games. Will our audience accept this state or will we be criticized for ‘loving the darkness’ too much?
I ran into an interesting post the other day that asks whether or not the Nazi’s are forgivable.
The post is up and over too quickly to really chew on the question but it raises some thoughts to mind about how a story portrays good and evil. It sure seems to me that growing up and going to school was a long walk with anti-heros and deeply flawed protagonists in more or less every medium I encountered. Whether it was Frank Miller’s deeply broken Dark Knight, Lestat or Angelus – it just seems in my memory like everybody has been actively deconstructing the lines between good and evil for a long time.
A book about Christians being active and influential in various social ‘mountains’ really whets Somas whistle. We’ve always seen ourselves as change agents in an industry that lacks any Christian voice…looks like we’re not alone in that mission.