Getting Rolling with the RealSense SDK

(by Jon Hogins, on behlaf of Soma Games and Code-Monkeys)

This article is part of a series that documents our ‘Everyman’ experience with the new RealSense hardware and software being developed by Intel.

Full disclosure, Intel does pay us for some of this stuff but one of my favorite aspects of working with them is that they aren’t asking us to write puff-pieces. Our honest, sometimes critical, opinions are accepted…and even seem to be appreciated…so we got that going for us.

I recently got the fantastic opportunity to use a a pre-alpha version of Intel’s new RealSense camera to build a full-fledged app. It’s still a work in progress, but let me share my experiences and a few tips on getting the most out of RealSense’s video APIs.

The App

My mission has been to create a video conferencing app with a few interesting finger tracking interactions using the RealSense camera. After a bit of research, I decided on the Intel Media SDK for real-time H264 encoding and decoding and OpenCV for the initial display, moving to Unity/DirectX later.

Getting Started

Getting the RealSense SDK installed and creating projects based on the samples is straight forward, even in its Pre-alpha state. The installer adds the RSSDK_DIR environment variable and each VC++ project using RealSense only needs to add a property sheet via Visual Studio’s Property Manager. The documentation and samples are fairly comprehensive, and the APIs are the most accessible of any of the Intel C++ API I’ve worked with.