The G We Always Wanted To Make

PtolemyShotsThere’s an old saying that you never really finish a poem, you just give up on it.

At the risk of getting ahead of myself, sometime this month we expect to submit G Prime to Microsoft and call it “done.”  – I’m practically giddy.

When we started our first game, G: Into The Rain, we had no idea what we were doing and the “how hard could it be” attitude came crashing into the complex reality of video game development like a raw egg meeting the cast iron skillet. When we finally launched several months later it was bittersweet. On the one hand I was happy with what we’d done but many, many compromises had to be made along the way and there was a part of me that was sad at all the things that we couldn’t do or had to be left out.