Celebrate good times, come on!

We are used to planning for disaster, disappointment, failure or bad news. How often do we prepare to celebrate? Celebration is such a critical part of business and company culture. Today we are celebrating our Code-Monkey’s title Bok Choy Boys game we made with A&A Global being featured by Apple’s New and Noteworthy section on the…

TRON: Legacy – What’s in a worldview?

by Ryan Green
heckling by Chris Skaggs

This last weekend, some of the guys at Soma took a field trip to the theater to experience TRON: Legacy in its full IMAX 3D glory. (I have it on good authority that for true awesomeness and full rumble effect, rows 4-7 front and center is the sweet spot.) Mike and I, who are stationed up here at “Soma Games : High Altitude Command” in sunny Colorado, were pretty disappointed to miss this event with our fellow mouth-breathers and resolved to plan our own nerd-outing.

Quorra is HAWTFirst, however, I had to come clean with the boss. I had never seen the first TRON. His response reassured me I wouldn’t be kicked to the virtual curb: “The original Tron was a bit like the first [name withheld for boss protection] movie – it kind of sucked. You’re not allowed to SAY that in geek company but it’s the truth we all know about. We still love you Ryan.” – (Chris: The movie in question is Star Trek. C’mon, you know I’m right.)

Can they share?

So you have built a community or tribe around your games. You’ve uploaded some great trailers and teasers as well as some funny clips from your trip to PAX last year. You even have a blog with readers. With that alone you are way ahead of some in this industry in that you are creating…