If you were watching at CES you may have seen Intel unveil their RealSense initiative. This is really an evolution of the Perceptual Computing initiative they pushed a year earlier but now with (vastly) improved hardware and software. We’ve been involved with this program for a while now, but wearing our Code-Monkeys hats, and we’ve…
In case the point of that is lost, that means that the very first officially licensed Redwall video-gamish-thing is now out there in the wild. Bam!
If step one of our journey was to Shout It then step 2 was clearly to Ship It. In other words, we needed to come out with a win. When we were working on all the license deal for Redwall we found that the internet was littered with 15 years of false or failed announcements of various shows, movies, games, merchandise…you name it. Some of them were very professional and ‘real’ looking. Others were more plainly false. I can only speculate on the motives of those folks but whatever was intended we saw that the past as preserved on Bing presented us with an uphill PR challenge where fans were likely, and reasonably so, to say “I’ll believe it when I see it!” And while the success of the Kickstarter campaign was a good ‘win’ it ultimately only proved that we could rally some eyeballs and left open the question of whether or not we could build something that respected and embodied the spirit of Redwall.
To those Doubting Thomas’s out there – reach hither thy mouse and behold: Download The Corsair’s Last Treasure now!
The immediate goal, and the actual deliverable, is something we’re calling AbbeyCraft – a build of Redwall Abbey inside Minecraft and, at the lowest funding goal, distributed as an adventure map.
To be crystal clear: AbbeyCraft is NOT the adventure game we’ve been talking about. It’s just a small step along the way…but a way fun one.
As we mentioned in the previous post, the various descriptions of the abbey across 22 books cannot be reconciled in 3D space. One way or the other a few tweaks, bumps, and cuts will need to be made as we ramp up for an explorable space and we feel like Minecraft is an ideal tool for that work.
Last week’s announcement took me by surprise – or rather, the overwhelming response to that post took me by surprise. I knew the Redwall community was big…really big. What I hadn’t accounted for is how active you are, how connected, how ENGAGED! And of course many of you are asking questions that I can start to answer here, though for many of you this post wont tell you all the things you’re really looking for. Still – it’s a start.
For several months we’ve been hinting, being coy, posting images here-and-there but not really saying anything concrete about what we’ve been working on. There’s good reason for that and no small part is simply the legal things where any cart-before-horse announcements would earn us some well-deserved hot water, but all of that is over now.
It’s time to start talking about Redwall.
Soma Games has officially optioned the rights to make a Redwall video game – and now that my hyperventilation has begun to wear off I’m ready to start sharing some of the details. But before I get to anything technical I really want to tell a story, cause that’s just the kind of guy I am.