I think I’ve known ever since I thought of Dark Glass that it was going to tick a lot of people off, particularly the audience of ‘family friendly’ folks I hope we’ll enjoy by the time Dark Glass comes out.
Assuming Soma Games takes the path I expect it to, the three story lines prior to Dark Glass will all make fairly simple and clear distinctions between good and evil, right and wrong. The Race, Dark Glass’ immediate predecessor, will take a high fantasy line where such black and white distinctions are part of the genre. If you see an orc or a troll you don’t have to think about what side he’s on…they are all ‘minions’ and can be cut down with impunity. I think that kind of ethical clarity is one of the reasons LOTR continues to do so well in our post-modern world of moral relativism.
But as attractive as that can be in a story, it’s totally unlike the lives we live. Dark Glass has always been understood as a game that lingers on and wrestles with the gray areas of our world and I imagine it being a game where it is always a little unclear who the good guys are. Stuff like that is common enough in mainstream games right now but I don;t know how our faith oriented audience will respond to that kind of story. (…maybe I’ll ask Ted Dekker)
It’s far too tempting to squeeze Christianity through the histogram and make lines in the sand. On the one hand, there is a constant pressure to make authoritative, doctrinal statements about almost everything because well-intentioned people want to be right with God. But the impulse almost always sacrifices intimacy with God for a quick answer and that’s a crapy trade. When Dark Glass comes out and starts focusing on moral ambiguity I hope our audience at that point will trust our hearts enough to see the game through.