Soma Games winds up in the news here and there, now and again. Keep an eye out here for the reviews, interviews, and chatter that cover what we’re doing.

The Lost Legends of Redwall : The Scout -Press Kit

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Windup Robots Game

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Christian Games and Grown Ups

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Liz Vice now singing soul in G Prime

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Soma Games GDC 2016 Wrap-up

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My Unity Android Building Problem

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Flurry Friday Ep. 41 Soma goes to GDC

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Flurry Friday Ep. 40: Ballot Barrage on iOS

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Flurry Friday Ep. 39: G Prime Booth for GDC

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The Official Soma Games 2015 Gift Guide for Gavin

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G Prime Press Kit

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Flurry Friday 33: Redwall Food and Intel Real Sense

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Flurry Friday 32: Halloween – It’s All About Story

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Flurry Friday 31: G Prime, The Story Behind the Story

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The G We Always Wanted To Make

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Harvest Moon and Redwall

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Monetization, Marketing and MST3K

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The Long and Tortured Road to Magic & Magnums

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RealSense And The Uncanny Valley

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Mobile is Dead. Long Live the PC!

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IDF and My Wireless Dream

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That Long-Overdue Redwall Update…

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RealSense Gestures: Reality and Wish Lists

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Expression or Outreach

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RealSense Rubber Meets the Road

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Redwall at GDC

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Realsense & Unity3d : A First Look

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Getting Rolling with the RealSense SDK

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Gaming and Intel’s RealSense

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Redwall Step 2: Ship It

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Iliad House and an interview with Phil Lollar

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Soma Games Selected by Praxis Labs

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One Million Downloads! Now what?

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Redwall AbbeyCraft

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Redwall and Some Ground Rules

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Project Mouseworks

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Getting Technical: Best Practices for UV Unwrapping

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Marketing Here and Now

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The Seam Between Hoorah! and Amen!

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Seasons and Lifespans

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The Loss of Beauty

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Telling a Deep Story in a Casual Game

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Ultimate Coder Ultrabook Challenge: Week 6 and it is a wrap!

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Ultimate Coder: Ultrabook Challenge Week 4 all about touch

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Soma Culture :: Friends are Better Than Money

We had a post a while back where I was reflecting on something Seth Godin (allegedly) said,

…it’s pointless to have 1000 people ‘following’ you if you can’t call any of em to crash on their couch when you’re in town.

The week of the cruise there were lots of reasons to do it differently. We had deadlines, we were busy, it was  long drive. So really the logical thing to do would be to grab a quick flight, stay in a hotel, and jet home the next morning – easy peasy. But instead we decided to take the road less travelled, all 636 miles of it. Bill Johnson has this great bit about how most of the really good things we want out of life, especially in the Kingdom, are just beyond the veil of inconvenience.

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Ultimate Coder: Ultrabook Challenge Week 3

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Ultimate Coder: Ultrabook Challenge Post #2 Wind Up Football

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Flurry Friday 29

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Ultimate Coder: Ultrabook Challenge Post #1 Wind Up Football

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Flurry Friday 28

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I Suddenly Love Street View

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Flurry Friday 27: Kickstarter Film Shoot

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Flurry Friday 26: Striving and Soma Culture

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Flurry Friday 25: The Art of Video Games, A Smithsonian Exhibit

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Flurry Friday Episode 24: Soma Culture. What we are building

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An Open Letter To Kris Vallotton (et al.)

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Education Negatively Correlated to Income

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Flurry Friday Episode 23 May 25th 2012: Game Sound

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Flurry Friday Episode 22 May 18th 2012: Job Shadow

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The Thin Line Between Faith and Stupid

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Flurry Friday Episode 21 May 10th 2012: Ultrabooks

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Gaming for Good

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Flurry Friday Episode 20 April 27th 2012

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Soma Games at the LA Games Conference

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Flurry Friday Episode 19 April 13th 2012: G Prime

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Flurry Friday Episode 18 April 6th 2012

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Flurry Friday Episode 17 March 23rd 2012: Current Fav Games

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Mobile Game Developers No Longer Pining for Console Love

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Flurry Friday Episode 16 March 16th 2012: 3 Weeks of Travel

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Flurry Friday Episode 15- February 17th 2012 Soma Re-Vision

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Flurry Friday Episode 14- February 10th 2012

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Time for rest: Flurry Friday Episode 13- January 27th 2012

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Flurry Friday 12 – From a whisper to a scream

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Flurry Friday 11 – WUR featured by Kotaku

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Flurry Friday Episode 10 – Double Feature…and rest

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Keys To Your Calling

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Flurry Friday Episode 8- Dec 9th: WUR Approved!

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Flurry Friday Episode 7- Dec 2nd WUR Submit & Christmas Game

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Just Saw the Kindle Fire and I’m Impressed

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Flurry Friday Episode 6- Nov 18th: WUR Crunch Time

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Meaningful Social Media

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Flurry Friday Episode 5- Nov 11th: WUR Bug Hunting

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A Return to Beauty

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Flurry Friday Episode 4- Nov 4th: WUR final polish

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God Games Never Sell – NOT!

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Flurry Friday Episode 3- Oct 28th: What WUR playing

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Flurry Friday – Oct 28th: WUR Bestiary

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Flurry Friday Episode 2- Oct 21st: Remembering how things WUR

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Flurry Friday Episode 1: Beta push for Wind Up Robots

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Minecraft Moodiness

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Who Says Apps Are Short Lived

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MeeGo5 is what you meant to say Intel

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On The Future of Game Publishing

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AppUp – A Big Idea That Takes Time

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Developing AppUp Games Using Unity 3D

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Imagine a World Without Advertising

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Celebrate good times, come on!

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Morsels Of Memory Management

So if there’s one thing I’m learning in my career shift to “mobile developer,” it’s that computer programming is a science and that I’m not a scientist.

Previous thesis statement: memory is a magical unlimited resource.  200 mb webapp?  No big deal – my desktop has plenty to spare.  Zombie objects?  Let ’em be, they’re not hurting any one.

New thesis statement: memory management stinks. Texture memory?  Draw calls? GPU? Power of 2 Textures?  This is starting to smell a lot like the low lands of computer science and less like the flowered fields of Scriptable Mesa in the land of GigaBytes O’Ram.

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They Don’t Call Him The “Creator” For Nothing

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MeeGo + Photon = Genuine Game Platform

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Dear Blackberry, Welcome to the tablet space

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Hunger and the Video Game Cheeseburger

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The Seduction of Striving

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Which Way Gaming

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Dead Space 2 is the new Joe Camel

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Intel AppUp 1 Year Later

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Microsoft is in a Death Spiral

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Brotherhood

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Taking back the boxed games?: Do you prefer eVersions

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TRON: Legacy – What’s in a worldview?

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Unity as a muli-platform development environment.

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The Myth Of Multitasking

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An Open Letter to Intel on The AppUp Center

The app store concept is not a product or a service. It’s a complete reset of the way ALL intellectual property will be sold, shared and distributed. It will completely reshape the world of books, music and software.

How can Intel’s ApUp Center thrive and dominate?
1. Make it Cheap
2. Make it Easy – More importantly, make it LOOK easy.
3. Improve on What Apple has Already Done Well
4. Never Mention MeeGo
5. (After you never mention it) Make MeeGo Beautiful and Bulletproof
6. Apple is Not Your Enemy – Google Is
7. Show Us The Money – But In Secret
8. Support MeeGo and Air. Drop Everything Else
9. Leverage and Cooperate With Existing Services
10. Encourage Other Forms of IP

And 11 – Embrace and celebrate the huddled masses of
disempowered Flash developers – they are your future.

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When and How Backgrounding Is Stupid

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Sound Design in AppUp Games and Apps

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Rubber Meeting Road

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CGDC 2010 – A Pleasure As Always

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The Mouse is Dead! Long Live Touch!

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Computex: The Buzz, The Bombs, and the Booth Babes

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The Lament of a Flex Developer

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Pride Comes Before A Fall

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Coming Down Off The Flash Fence

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App Development and The Fuzzy-Wuzzy Fallacy

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Can they share?

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Legion Goes Way Beyond Heavenly But Kicking

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The Book of Eli Pulls No Punches

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Where the Intel App Store Fits In

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Every Game Has A Worldview – Whether You Like It Or Not

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What Happened to the Wild Things?

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Arkham Asylum Nearly Flawless

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Manifold Publishing

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Keep Raising The Bar

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Serialized Gaming Requires Rapid Distribution

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The Centrality of Beauty

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Why Video Games are Important

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Mass Effect Does ‘Epic’ Right

Trying to learn what we can from such an excellent game I found their execution of the Hero’s Journey tale brilliant. It also hit all the themes John Eldredge would appreciate: A battle to fight, an adventure to live, and a beauty to rescue. Except here the beauty is a space marine who’d just as well deck you as kiss you. (Never mind Liara, she’s odd) ME was able to hit all the points of the classic hero formula without ever feeling formulaic and that is hard to do. As I was playing through the game I found myself watching cut scenes that were so classic in their direction that it reminded me of some old hero movie like Sparticus or something, and BioWare wrote this borderline melodramatic tale without any hint of the self-aware post-modern junk I see so often these days.

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Newberg Game-Makers Get Positive Reviews

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Heaven: The Game

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Shades of Gray

Dark Glass will lean toward the darker and morally ambiguous aspects of life as it examines grittier subjects than Soma’s previous games. Will our audience accept this state or will we be criticized for ‘loving the darkness’ too much?

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Portraying Good and Evil

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The Seven Mountain Prophecy and Soma Games

A book about Christians being active and influential in various social ‘mountains’ really whets Somas whistle. We’ve always seen ourselves as change agents in an industry that lacks any Christian voice…looks like we’re not alone in that mission.

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Publishers Are Missing What Gaming Is About

There is a natural and obvious place where book publishing and video games should overlap. But for this connection to thrive, publishers will need to break out of some old patterns to see what gaming really brings to the table instead of seeing this bigger-than-hollywood business as just a marketing add-on to books and magazines.

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Nite Beat Interview with Portland Helmich

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