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	<title>Comments on: Does &#8220;Too Human&#8221; Mean &#8216;Ambitious but Flawed?&#8217;</title>
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	<link>http://www.somagames.com/somaniloquy/2009/10/13/does-too-human-mean-ambitious-but-flawed/</link>
	<description>Terribiliter Magnificasti Me Mirabilia</description>
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		<title>By: Cryptopur</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/13/does-too-human-mean-ambitious-but-flawed/comment-page-1/#comment-15</link>
		<dc:creator>Cryptopur</dc:creator>
		<pubDate>Mon, 19 Oct 2009 03:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=22#comment-15</guid>
		<description>I liked the combat system with its blend of melee and ranged weapons and it was fun upgrading weapons and armor with runes. So I enjoyed that part of the game  was pretty darn good. Sliding and juggling and power attacks - all very cool. I particularly enjoyed fighting trolls.
 
I think they had a cool idea with the cyberspace levels too but it feels almost unfinished here or else thrown-in. I think cyberspace was conceived mostly as a puzzle scenario but it never worked out and so that part felt like unrealized potential.</description>
		<content:encoded><![CDATA[<p>I liked the combat system with its blend of melee and ranged weapons and it was fun upgrading weapons and armor with runes. So I enjoyed that part of the game  was pretty darn good. Sliding and juggling and power attacks &#8211; all very cool. I particularly enjoyed fighting trolls.</p>
<p>I think they had a cool idea with the cyberspace levels too but it feels almost unfinished here or else thrown-in. I think cyberspace was conceived mostly as a puzzle scenario but it never worked out and so that part felt like unrealized potential.</p>
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		<title>By: Scott</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/13/does-too-human-mean-ambitious-but-flawed/comment-page-1/#comment-14</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 19 Oct 2009 01:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=22#comment-14</guid>
		<description>How did the actual gameplay feel? It was one I looked at as inspiration for a game I was making, and I&#039;m curious of your take on it.</description>
		<content:encoded><![CDATA[<p>How did the actual gameplay feel? It was one I looked at as inspiration for a game I was making, and I&#8217;m curious of your take on it.</p>
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