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	<title>Som(a)niloquy &#187; Arc</title>
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	<link>http://www.somagames.com/somaniloquy</link>
	<description>Terribiliter Magnificasti Me Mirabilia</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:33:32 +0000</lastBuildDate>
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		<title>Who Says Apps Are Short Lived</title>
		<link>http://www.somagames.com/somaniloquy/2011/10/04/who-says-apps-are-short-lived/</link>
		<comments>http://www.somagames.com/somaniloquy/2011/10/04/who-says-apps-are-short-lived/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 17:37:43 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[G]]></category>
		<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[angry birds]]></category>
		<category><![CDATA[Bok Choy Boys]]></category>
		<category><![CDATA[G:Into the rain]]></category>
		<category><![CDATA[long tail]]></category>
		<category><![CDATA[OpenFeint]]></category>
		<category><![CDATA[rovio]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=473</guid>
		<description><![CDATA[We&#8217;re in the middle of a fantastic but unexpected experience. We were planning on running a promo for our iOS version of Bok Choy Boy with OpenFeint this week but due to some unforeseen complications we had to change horses at he last minute and we swapped G:Into The Rain into the slot. Even though [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Unity as a muli-platform development environment.</title>
		<link>http://www.somagames.com/somaniloquy/2010/08/26/unity-as-a-muli-platform-development-environment/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/08/26/unity-as-a-muli-platform-development-environment/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 20:55:04 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[F]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[appup]]></category>
		<category><![CDATA[Game Developers]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Game Engine]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=277</guid>
		<description><![CDATA[To all the folks here who are looking at game creation on AppUp (or elsewhere) we wanted to share our recent experience with the Unity Game Engine. We&#8217;ll show a little video here but in short: UNITY ROCKS! Since we made this video we&#8217;ve continued to be impressed with all the bodacity in this tool. [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Sound Design in AppUp Games and Apps</title>
		<link>http://www.somagames.com/somaniloquy/2010/08/03/sound-design-in-appup-games-and-apps/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/08/03/sound-design-in-appup-games-and-apps/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 22:48:20 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[G]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[General Tech]]></category>
		<category><![CDATA[appup]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[audio design]]></category>
		<category><![CDATA[sound effects]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=245</guid>
		<description><![CDATA[by Matt Fox When we set out to make G: Into The Rain, we came to understand that sound design was an area we did not want to neglect. This is not to say that we were immediately aware of the importance of having good sound. In fact, to be honest, we knew that G [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Manifold Publishing</title>
		<link>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 08:13:49 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Soma Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=92</guid>
		<description><![CDATA[There is no way that any video game or series of video games can possibly tell the stories we want to tell at Soma Games. Neither could a graphic novel, &#8230;or a book, &#8230;or a movie. If &#8216;the medium is the message&#8217; then we will only have told our stories properly when they are told [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Serialized Gaming Requires Rapid Distribution</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 07:23:03 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[E]]></category>
		<category><![CDATA[F]]></category>
		<category><![CDATA[G]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=84</guid>
		<description><![CDATA[When Soma was first looking at the video game business about four years ago the biggest barrier to entry was cost and distribution. That may look like a subject-verb-mismatch but the two things are so intricately related that they might as well be seen as a single issue. Indie games cost less to make but [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Centrality of Beauty</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/23/the-centrality-of-beauty/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/23/the-centrality-of-beauty/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 22:40:27 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=69</guid>
		<description><![CDATA[Herman Melville once said &#8220;The reason the mass of men fear God, and at bottom dislike him, is because they rather distrust His heart and fancy him all brain, like a watch.&#8221; Alas &#8211; how true this is that so many folks have really only heard about God&#8217;s seemingly insensitive expectations, his rules, and they [...]]]></description>
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		<slash:comments>4</slash:comments>
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