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	<title>Som(a)niloquy &#187; Arc</title>
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	<description>Terribiliter Magnificasti Me Mirabilia</description>
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		<title>Manifold Publishing</title>
		<link>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 08:13:49 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Soma Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=92</guid>
		<description><![CDATA[There is no way that any video game or series of video games can possibly tell the stories we want to tell at Soma Games. Neither could a graphic novel, &#8230;or a book, &#8230;or a movie. If &#8216;the medium is the message&#8217; then we will only have told our stories properly when they are told [...]]]></description>
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		<title>Serialized Gaming Requires Rapid Distribution</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 07:23:03 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[E]]></category>
		<category><![CDATA[F]]></category>
		<category><![CDATA[G]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=84</guid>
		<description><![CDATA[When Soma was first looking at the video game business about four years ago the biggest barrier to entry was cost and distribution. That may look like a subject-verb-mismatch but the two things are so intricately related that they might as well be seen as a single issue. Indie games cost less to make but [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>The Centrality of Beauty</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/23/the-centrality-of-beauty/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/23/the-centrality-of-beauty/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 22:40:27 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=69</guid>
		<description><![CDATA[Herman Melville once said &#8220;The reason the mass of men fear God, and at bottom dislike him, is because they rather distrust His heart and fancy him all brain, like a watch.&#8221; Alas &#8211; how true this is that so many folks have really only heard about God&#8217;s seemingly insensitive expectations, his rules, and they [...]]]></description>
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		<slash:comments>4</slash:comments>
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