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	<title>Som(a)niloquy &#187; G</title>
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	<description>Terribiliter Magnificasti Me Mirabilia</description>
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		<title>Who Says Apps Are Short Lived</title>
		<link>http://www.somagames.com/somaniloquy/2011/10/04/who-says-apps-are-short-lived/</link>
		<comments>http://www.somagames.com/somaniloquy/2011/10/04/who-says-apps-are-short-lived/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 17:37:43 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[G]]></category>
		<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[angry birds]]></category>
		<category><![CDATA[Bok Choy Boys]]></category>
		<category><![CDATA[G:Into the rain]]></category>
		<category><![CDATA[long tail]]></category>
		<category><![CDATA[OpenFeint]]></category>
		<category><![CDATA[rovio]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=473</guid>
		<description><![CDATA[We&#8217;re in the middle of a fantastic but unexpected experience. We were planning on running a promo for our iOS version of Bok Choy Boy with OpenFeint this week but due to some unforeseen complications we had to change horses at he last minute and we swapped G:Into The Rain into the slot. Even though [...]]]></description>
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		<title>Sound Design in AppUp Games and Apps</title>
		<link>http://www.somagames.com/somaniloquy/2010/08/03/sound-design-in-appup-games-and-apps/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/08/03/sound-design-in-appup-games-and-apps/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 22:48:20 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[G]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[General Tech]]></category>
		<category><![CDATA[appup]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[audio design]]></category>
		<category><![CDATA[sound effects]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=245</guid>
		<description><![CDATA[by Matt Fox When we set out to make G: Into The Rain, we came to understand that sound design was an area we did not want to neglect. This is not to say that we were immediately aware of the importance of having good sound. In fact, to be honest, we knew that G [...]]]></description>
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		<title>Serialized Gaming Requires Rapid Distribution</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 07:23:03 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[E]]></category>
		<category><![CDATA[F]]></category>
		<category><![CDATA[G]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=84</guid>
		<description><![CDATA[When Soma was first looking at the video game business about four years ago the biggest barrier to entry was cost and distribution. That may look like a subject-verb-mismatch but the two things are so intricately related that they might as well be seen as a single issue. Indie games cost less to make but [...]]]></description>
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