<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Som(a)niloquy &#187; Games</title>
	<atom:link href="http://www.somagames.com/somaniloquy/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.somagames.com/somaniloquy</link>
	<description>Terribiliter Magnificasti Me Mirabilia</description>
	<lastBuildDate>Tue, 20 Jul 2010 08:51:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>CGDC 2010 &#8211; A Pleasure As Always</title>
		<link>http://www.somagames.com/somaniloquy/2010/07/18/cgdc-2010-a-pleasure-as-always/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/07/18/cgdc-2010-a-pleasure-as-always/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 08:02:49 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[CGDC]]></category>
		<category><![CDATA[digital praise]]></category>
		<category><![CDATA[exodus]]></category>
		<category><![CDATA[guitar praise]]></category>
		<category><![CDATA[Project Horsehoe]]></category>
		<category><![CDATA[Soma]]></category>
		<category><![CDATA[vastar]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=229</guid>
		<description><![CDATA[It&#8217;s midnight on Saturday and we&#8217;ve spent the last three days at the 2010 Christian Game Developer&#8217;s Conference in Portland, OR. Once again I come home with a lot of things in my head that really span the gamut of available emotions. In many ways, Soma Games was born at the 2005 CGDC. And I&#8217;ve [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2010/07/18/cgdc-2010-a-pleasure-as-always/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Manifold Publishing</title>
		<link>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 08:13:49 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Soma Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=92</guid>
		<description><![CDATA[There is no way that any video game or series of video games can possibly tell the stories we want to tell at Soma Games. Neither could a graphic novel, &#8230;or a book, &#8230;or a movie. If &#8216;the medium is the message&#8217; then we will only have told our stories properly when they are told [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Serialized Gaming Requires Rapid Distribution</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 07:23:03 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[E]]></category>
		<category><![CDATA[F]]></category>
		<category><![CDATA[G]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=84</guid>
		<description><![CDATA[When Soma was first looking at the video game business about four years ago the biggest barrier to entry was cost and distribution. That may look like a subject-verb-mismatch but the two things are so intricately related that they might as well be seen as a single issue. Indie games cost less to make but [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Centrality of Beauty</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/23/the-centrality-of-beauty/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/23/the-centrality-of-beauty/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 22:40:27 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=69</guid>
		<description><![CDATA[Herman Melville once said &#8220;The reason the mass of men fear God, and at bottom dislike him, is because they rather distrust His heart and fancy him all brain, like a watch.&#8221; Alas &#8211; how true this is that so many folks have really only heard about God&#8217;s seemingly insensitive expectations, his rules, and they [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/10/23/the-centrality-of-beauty/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Heaven: The Game</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/15/heaven-the-game/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/15/heaven-the-game/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 17:03:44 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gaming ethics]]></category>
		<category><![CDATA[Heaven The Game]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=31</guid>
		<description><![CDATA[This post is gonna be a little tricky. I just finished playing a new release called &#8220;Heaven&#8221; by Genesis Works. It&#8217;s a puzzle type game in the style of Myst that lets the  player explore the Throne Room city described in Revelation. Here&#8217;s why this is gonna be hard, Heaven sits firmly in the class [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/10/15/heaven-the-game/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Shades of Gray</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/12/dark-glass-post/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/12/dark-glass-post/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 00:29:35 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Dark Glass]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=20</guid>
		<description><![CDATA[Dark Glass will lean toward the darker and morally ambiguous aspects of life as it examines grittier subjects than Soma's previous games. Will our audience accept this state or will we be criticized for 'loving the darkness' too much?]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/10/12/dark-glass-post/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Portraying Good and Evil</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/12/the-race-post/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/12/the-race-post/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 00:29:16 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[The Race]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=18</guid>
		<description><![CDATA[I ran into an interesting post the other day that asks whether or not the Nazi&#8217;s are forgivable. The post is up and over too quickly to really chew on the question but it raises some thoughts to mind about how a story portrays good and evil. It sure seems to me that growing up [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/10/12/the-race-post/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Can A &#8216;Christian Game&#8217; Just be Fun?</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/12/grog-post/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/12/grog-post/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 00:28:51 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[GRoG]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=16</guid>
		<description><![CDATA[I can&#8217;t tell you how many  conversations I&#8217;ve had about the qualities of this ephemeral thing called a &#8216;Christian Game.&#8217; For one thing, I don&#8217;t think Soma will be making anything that would be called by that name regardless but as a man of faith the question is at least interesting to me.]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/10/12/grog-post/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
