<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Som(a)niloquy &#187; Gaming</title>
	<atom:link href="http://www.somagames.com/somaniloquy/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.somagames.com/somaniloquy</link>
	<description>Terribiliter Magnificasti Me Mirabilia</description>
	<lastBuildDate>Tue, 20 Jul 2010 08:51:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>CGDC 2010 &#8211; A Pleasure As Always</title>
		<link>http://www.somagames.com/somaniloquy/2010/07/18/cgdc-2010-a-pleasure-as-always/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/07/18/cgdc-2010-a-pleasure-as-always/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 08:02:49 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[CGDC]]></category>
		<category><![CDATA[digital praise]]></category>
		<category><![CDATA[exodus]]></category>
		<category><![CDATA[guitar praise]]></category>
		<category><![CDATA[Project Horsehoe]]></category>
		<category><![CDATA[Soma]]></category>
		<category><![CDATA[vastar]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=229</guid>
		<description><![CDATA[It&#8217;s midnight on Saturday and we&#8217;ve spent the last three days at the 2010 Christian Game Developer&#8217;s Conference in Portland, OR. Once again I come home with a lot of things in my head that really span the gamut of available emotions. In many ways, Soma Games was born at the 2005 CGDC. And I&#8217;ve [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2010/07/18/cgdc-2010-a-pleasure-as-always/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Computex: The Buzz, The Bombs, and the Booth Babes</title>
		<link>http://www.somagames.com/somaniloquy/2010/07/07/computex-the-buzz-the-bombs-and-the-booth-babes/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/07/07/computex-the-buzz-the-bombs-and-the-booth-babes/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 19:06:19 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[appup]]></category>
		<category><![CDATA[computex]]></category>
		<category><![CDATA[computing continuum]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[meego]]></category>
		<category><![CDATA[peter biddle]]></category>
		<category><![CDATA[taipei]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=164</guid>
		<description><![CDATA[&#8220;I just flew in from Taipei and boy are my arms tired&#8230;&#8221; I wrote that line a month ago when it was hoped to be at least slightly true&#8230;So the &#8220;just&#8221; has now become a distant memory and I&#8217;m only now getting to this blog, but better late than never right? The whole point of [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2010/07/07/computex-the-buzz-the-bombs-and-the-booth-babes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Lament of a Flex Developer</title>
		<link>http://www.somagames.com/somaniloquy/2010/06/11/the-lament-of-a-flex-developer/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/06/11/the-lament-of-a-flex-developer/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 18:34:09 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Lee Brimelow]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=166</guid>
		<description><![CDATA[or &#8220;Why Apple broke my heart and Adobe is holding the pieces&#8221; by our very own Ryan Green April 8, 2010 was the day the first salvo was fired, all out war declared, and the following day an Adobe employee named Lee Brimelow had his emotions get the better of him. His blog post told [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2010/06/11/the-lament-of-a-flex-developer/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Coming Down Off The Flash Fence</title>
		<link>http://www.somagames.com/somaniloquy/2010/06/08/coming-down-off-the-flash-fence/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/06/08/coming-down-off-the-flash-fence/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 01:06:06 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[D8]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=158</guid>
		<description><![CDATA[For the last several weeks (or has it been months now?) I&#8217;ve watched the Flash wars from a distance. Not for lack of interest but for lack of time. It&#8217;s been a busy season around here and for all the rhetoric I think I sensed that for all the headlines I really didn&#8217;t have the [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2010/06/08/coming-down-off-the-flash-fence/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>App Development and The Fuzzy-Wuzzy Fallacy</title>
		<link>http://www.somagames.com/somaniloquy/2010/05/31/app-development-and-the-fuzzy-wuzzy-fallacy/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/05/31/app-development-and-the-fuzzy-wuzzy-fallacy/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 05:07:40 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[itunes store]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=144</guid>
		<description><![CDATA[In wargaming there is a principle known as &#8220;The Fuzzy-Wuzzy Fallacy&#8221; and without going into excruciating mathematical detail it&#8217;s premise is that quantity relates to quality at a better ratio than you might think&#8230;specifically a unit with 2X firepower is not worth 2 opposing 1X units but rather the square root of two because the [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2010/05/31/app-development-and-the-fuzzy-wuzzy-fallacy/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Where the Intel App Store Fits In</title>
		<link>http://www.somagames.com/somaniloquy/2010/01/15/where-the-intel-app-store-fits-in/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/01/15/where-the-intel-app-store-fits-in/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 00:20:11 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Soma Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=121</guid>
		<description><![CDATA[Soma Games was in Las Vegas this last week to attend CES whereIntel announced the beta launch of their new app store aimed at netbooks. (Check it out here) For Soma Games, this was a singular opportunity but I’m seeing a lot of ink out there this week by folks who don’t get it. The refrain [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2010/01/15/where-the-intel-app-store-fits-in/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Arkham Asylum Nearly Flawless</title>
		<link>http://www.somagames.com/somaniloquy/2009/11/16/arkham-asylum-nearly-flawless/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/11/16/arkham-asylum-nearly-flawless/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 07:10:39 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arkham Asylum]]></category>
		<category><![CDATA[Batman]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=95</guid>
		<description><![CDATA[Batman: Arkham Asylum is far and away the best super-hero game I&#8217;ve ever played and one of the ten best games overall. This game is what I have always wanted a super hero game to be with a little Tomb Raider, a little Zelda, a little Splinter Cell &#8211; these folks did everything right. I&#8217;ve [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/11/16/arkham-asylum-nearly-flawless/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Manifold Publishing</title>
		<link>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 08:13:49 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Soma Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=92</guid>
		<description><![CDATA[There is no way that any video game or series of video games can possibly tell the stories we want to tell at Soma Games. Neither could a graphic novel, &#8230;or a book, &#8230;or a movie. If &#8216;the medium is the message&#8217; then we will only have told our stories properly when they are told [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Keep Raising The Bar</title>
		<link>http://www.somagames.com/somaniloquy/2009/11/03/keep-raising-the-bar/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/11/03/keep-raising-the-bar/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 07:43:17 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=90</guid>
		<description><![CDATA[Christian game developers have toiled in obscurity for all these years largely because we&#8217;re broke and making a video game is an expensive proposition. With little access to capital games have struggled with older technology that doesn&#8217;t compete with current expectations and anemic (&#8230;or totally absent&#8230;) marketing budgets. The two factors make the whole enterprise [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/11/03/keep-raising-the-bar/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Serialized Gaming Requires Rapid Distribution</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 07:23:03 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[E]]></category>
		<category><![CDATA[F]]></category>
		<category><![CDATA[G]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=84</guid>
		<description><![CDATA[When Soma was first looking at the video game business about four years ago the biggest barrier to entry was cost and distribution. That may look like a subject-verb-mismatch but the two things are so intricately related that they might as well be seen as a single issue. Indie games cost less to make but [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
