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	<title>Som(a)niloquy &#187; Game Tech</title>
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	<description>Terribiliter Magnificasti Me Mirabilia</description>
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		<title>Computex: The Buzz, The Bombs, and the Booth Babes</title>
		<link>http://www.somagames.com/somaniloquy/2010/07/07/computex-the-buzz-the-bombs-and-the-booth-babes/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/07/07/computex-the-buzz-the-bombs-and-the-booth-babes/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 19:06:19 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[appup]]></category>
		<category><![CDATA[computex]]></category>
		<category><![CDATA[computing continuum]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[meego]]></category>
		<category><![CDATA[peter biddle]]></category>
		<category><![CDATA[taipei]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=164</guid>
		<description><![CDATA[&#8220;I just flew in from Taipei and boy are my arms tired&#8230;&#8221; I wrote that line a month ago when it was hoped to be at least slightly true&#8230;So the &#8220;just&#8221; has now become a distant memory and I&#8217;m only now getting to this blog, but better late than never right? The whole point of [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>The Lament of a Flex Developer</title>
		<link>http://www.somagames.com/somaniloquy/2010/06/11/the-lament-of-a-flex-developer/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/06/11/the-lament-of-a-flex-developer/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 18:34:09 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Lee Brimelow]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=166</guid>
		<description><![CDATA[or &#8220;Why Apple broke my heart and Adobe is holding the pieces&#8221; by our very own Ryan Green April 8, 2010 was the day the first salvo was fired, all out war declared, and the following day an Adobe employee named Lee Brimelow had his emotions get the better of him. His blog post told [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
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		<title>Where the Intel App Store Fits In</title>
		<link>http://www.somagames.com/somaniloquy/2010/01/15/where-the-intel-app-store-fits-in/</link>
		<comments>http://www.somagames.com/somaniloquy/2010/01/15/where-the-intel-app-store-fits-in/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 00:20:11 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Soma Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=121</guid>
		<description><![CDATA[Soma Games was in Las Vegas this last week to attend CES whereIntel announced the beta launch of their new app store aimed at netbooks. (Check it out here) For Soma Games, this was a singular opportunity but I’m seeing a lot of ink out there this week by folks who don’t get it. The refrain [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Manifold Publishing</title>
		<link>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/11/03/manifold-publishing/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 08:13:49 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Soma Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=92</guid>
		<description><![CDATA[There is no way that any video game or series of video games can possibly tell the stories we want to tell at Soma Games. Neither could a graphic novel, &#8230;or a book, &#8230;or a movie. If &#8216;the medium is the message&#8217; then we will only have told our stories properly when they are told [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Keep Raising The Bar</title>
		<link>http://www.somagames.com/somaniloquy/2009/11/03/keep-raising-the-bar/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/11/03/keep-raising-the-bar/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 07:43:17 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=90</guid>
		<description><![CDATA[Christian game developers have toiled in obscurity for all these years largely because we&#8217;re broke and making a video game is an expensive proposition. With little access to capital games have struggled with older technology that doesn&#8217;t compete with current expectations and anemic (&#8230;or totally absent&#8230;) marketing budgets. The two factors make the whole enterprise [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Serialized Gaming Requires Rapid Distribution</title>
		<link>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/</link>
		<comments>http://www.somagames.com/somaniloquy/2009/10/26/serialized-gaming-requires-rapid-distribution/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 07:23:03 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Arc]]></category>
		<category><![CDATA[E]]></category>
		<category><![CDATA[F]]></category>
		<category><![CDATA[G]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=84</guid>
		<description><![CDATA[When Soma was first looking at the video game business about four years ago the biggest barrier to entry was cost and distribution. That may look like a subject-verb-mismatch but the two things are so intricately related that they might as well be seen as a single issue. Indie games cost less to make but [...]]]></description>
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		<slash:comments>3</slash:comments>
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