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	<title>Som(a)niloquy</title>
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	<link>http://www.somagames.com/somaniloquy</link>
	<description>Terribiliter Magnificasti Me Mirabilia</description>
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		<title>One Million Downloads! Now what?</title>
		<link>http://www.somagames.com/somaniloquy/2013/05/10/one-million-downloads-now-what/</link>
		<comments>http://www.somagames.com/somaniloquy/2013/05/10/one-million-downloads-now-what/#comments</comments>
		<pubDate>Sat, 11 May 2013 05:53:26 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Soma Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=1065</guid>
		<description><![CDATA[One Million downloads&#8230; When Soma Games was started I don&#8217;t think we had any idea that such a number was even a possibility. At other times, as we saw certain titles explode onto the scene with huge download numbers, a mere 7 figures seemed like a gimmie. Today, with both extremes more tempered by poise, [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Redwall AbbeyCraft</title>
		<link>http://www.somagames.com/somaniloquy/2013/04/24/abbeycraft/</link>
		<comments>http://www.somagames.com/somaniloquy/2013/04/24/abbeycraft/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 04:26:26 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Redwall]]></category>
		<category><![CDATA[What We Play]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[minecraft]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=1049</guid>
		<description><![CDATA[Sometime in the next 72 hours, unless something unforeseen slows us down, we&#8217;ll pull the trigger on a small kickstarter campaign. The immediate goal, and the actual deliverable, is something we&#8217;re calling AbbeyCraft &#8211; a build of Redwall Abbey inside Minecraft and, at the lowest funding goal, distributed as an adventure map. To be crystal [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Redwall and Some Ground Rules</title>
		<link>http://www.somagames.com/somaniloquy/2013/04/17/redwall-and-some-ground-rules/</link>
		<comments>http://www.somagames.com/somaniloquy/2013/04/17/redwall-and-some-ground-rules/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 23:28:29 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Redwall]]></category>
		<category><![CDATA[Brian jaques]]></category>
		<category><![CDATA[The Hero Reborn]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=1042</guid>
		<description><![CDATA[Last week&#8217;s announcement took me by surprise &#8211; or rather, the overwhelming response to that post took me by surprise. I knew the Redwall community was big&#8230;really big. What I hadn&#8217;t accounted for is how active you are, how connected, how ENGAGED!  And of course many of you are asking questions that I can start [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2013/04/17/redwall-and-some-ground-rules/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Project Mouseworks</title>
		<link>http://www.somagames.com/somaniloquy/2013/04/10/project_mouseworks/</link>
		<comments>http://www.somagames.com/somaniloquy/2013/04/10/project_mouseworks/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 01:43:13 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Redwall]]></category>
		<category><![CDATA[Soma Culture]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[Brian jaques]]></category>
		<category><![CDATA[Miller Brothers]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=1029</guid>
		<description><![CDATA[For several months we&#8217;ve been hinting, being coy, posting images here-and-there but not really saying anything concrete about what we&#8217;ve been working on. There&#8217;s good reason for that and no small part is simply the legal things where any cart-before-horse announcements would earn us  well-deserved hot water, but all of that is over now. It&#8217;s [...]]]></description>
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		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Getting Technical: Best Practices for UV Unwrapping</title>
		<link>http://www.somagames.com/somaniloquy/2013/03/11/getting-technical-best-practices-for-uv-unwrapping/</link>
		<comments>http://www.somagames.com/somaniloquy/2013/03/11/getting-technical-best-practices-for-uv-unwrapping/#comments</comments>
		<pubDate>Mon, 11 Mar 2013 21:49:18 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[WUR]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[UV]]></category>
		<category><![CDATA[Wind Up Robots]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=1021</guid>
		<description><![CDATA[This post was originally created by Nat Iwata for another site but never got posted. Today we&#8217;re sharing some &#8220;master&#8217;s secrets.&#8221; The examples shown are all from Wind Up Robots. 1: Use a good UV grid texture A good UV texture can easily be found online. Using a texture with multiple colors and numbers, as [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Marketing Here and Now</title>
		<link>http://www.somagames.com/somaniloquy/2013/01/30/marketing-here-and-now/</link>
		<comments>http://www.somagames.com/somaniloquy/2013/01/30/marketing-here-and-now/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 23:04:05 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[modern marketing.]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[soma games]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=1000</guid>
		<description><![CDATA[Introducing Troy Parker. Troy is our current development intern at Soma. We feel like the fortunate ones to have Troy around. When it comes to learning the ropes of the video game business, Troy is like a sponge. Beyond that he is a tremendous addition to our team. Troy one day plans to have his [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2013/01/30/marketing-here-and-now/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Seam Between Hoorah! and Amen!</title>
		<link>http://www.somagames.com/somaniloquy/2012/12/18/the-seam-between-hoorah-and-amen/</link>
		<comments>http://www.somagames.com/somaniloquy/2012/12/18/the-seam-between-hoorah-and-amen/#comments</comments>
		<pubDate>Tue, 18 Dec 2012 22:32:40 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Soma Culture]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[7 mountains]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Os Hillman]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=989</guid>
		<description><![CDATA[JB and I were recently interviewed for an upcoming article. As usual, there were the typical WhoWhatWhenHow questions, but it isn&#8217;t every writer who asks the more important question: Why? Once that question hits the table, I get riled up. I start talking faster and louder, and my hands start gesturing widely like my Italian grandfather&#8217;s. It gets me talking about [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2012/12/18/the-seam-between-hoorah-and-amen/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Seasons and Lifespans</title>
		<link>http://www.somagames.com/somaniloquy/2012/11/28/seasons-and-lifespans/</link>
		<comments>http://www.somagames.com/somaniloquy/2012/11/28/seasons-and-lifespans/#comments</comments>
		<pubDate>Wed, 28 Nov 2012 07:19:53 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Soma Culture]]></category>
		<category><![CDATA[barlowgirl]]></category>
		<category><![CDATA[CGDC]]></category>
		<category><![CDATA[holy spirit]]></category>
		<category><![CDATA[solomon]]></category>
		<category><![CDATA[wisdom]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=983</guid>
		<description><![CDATA[In 2011, the folks behind the CGDC were gracious enough to allow us to put that year&#8217;s conference together. Of many great things to come from that experience, one of my favorite was the BarlowGirl concert. For one thing, I&#8217;ve been a shameless fan for years. Second, it was such fun to put on a [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2012/11/28/seasons-and-lifespans/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Loss of Beauty</title>
		<link>http://www.somagames.com/somaniloquy/2012/11/15/the-loss-of-beauty/</link>
		<comments>http://www.somagames.com/somaniloquy/2012/11/15/the-loss-of-beauty/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 07:49:38 +0000</pubDate>
		<dc:creator>Cryptopur</dc:creator>
				<category><![CDATA[Games & Faith]]></category>
		<category><![CDATA[Soma Culture]]></category>
		<category><![CDATA[Soma Games]]></category>
		<category><![CDATA[beauty]]></category>
		<category><![CDATA[god]]></category>
		<category><![CDATA[spirit]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=954</guid>
		<description><![CDATA[&#8220;Delicious autumn! My very soul is wedded to it, and if I were a bird I would fly about the earth seeking the successive autumns.&#8221; George Eliot Few things pierce my soul like the glorious beauty of autumn. Driving up Rex Hill on a day like today when it&#8217;s aflame with a glistening golden fire&#8230;it [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2012/11/15/the-loss-of-beauty/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Telling a Deep Story in a Casual Game</title>
		<link>http://www.somagames.com/somaniloquy/2012/11/06/telling-a-deep-story-in-a-casual-game/</link>
		<comments>http://www.somagames.com/somaniloquy/2012/11/06/telling-a-deep-story-in-a-casual-game/#comments</comments>
		<pubDate>Tue, 06 Nov 2012 20:21:42 +0000</pubDate>
		<dc:creator>adamans</dc:creator>
				<category><![CDATA[Gaming Biz]]></category>
		<category><![CDATA[Soma Games]]></category>

		<guid isPermaLink="false">http://www.somagames.com/somaniloquy/?p=957</guid>
		<description><![CDATA[When we first set out in creating Soma as a company we had console games as our target. What we did not expect was that we would start telling our grander stories with casual games. G Into the Rain launched our journey into telling the Arc saga. Wind Up Robots and now the even more [...]]]></description>
		<wfw:commentRss>http://www.somagames.com/somaniloquy/2012/11/06/telling-a-deep-story-in-a-casual-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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