or “Why Apple broke my heart and Adobe is holding the pieces”
by our very own Ryan Green
April 8, 2010 was the day the first salvo was fired, all out war declared, and the following day an Adobe employee named Lee Brimelow had his emotions get the better of him. His blog post told Apple collectively to… well… ahem. Apply screws to themselves.
See, the following Monday, was a day that I, as a Flex / Flash developer, loyal Apple fan-boy and AppStore developer had eagerly anticipated with bated breath. Monday, the 12th, was the day when the world would open up. When those, like me, whose livelihood depends largely on the Adobe Flash Platform would finally be allowed into the mobile space; unencumbered; invigorated; and empowered.
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Posted 1 year, 11 months ago at 11:34 am. 10 comments
I just read an article in Bloomberg Businessweek called ‘Apple’s Endlessly Expanding (App) Universe‘ in which Steve Jobs is quoted as saying “We only shipped [the iPad] on Saturday, and on Sunday we rested.”
…Selah
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Posted 1 year, 11 months ago at 6:08 pm. 2 comments
For the last several weeks (or has it been months now?) I’ve watched the Flash wars from a distance. Not for lack of interest but for lack of time. It’s been a busy season around here and for all the rhetoric I think I sensed that for all the headlines I really didn’t have the information I needed to make an informed decision. But I’ve had the chance to get more-or-less caught up and I think I’ve come to a place where I’m willing to come down off the fence.
I think Steve Jobs is right.
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Posted 1 year, 11 months ago at 6:06 pm. 20 comments
In wargaming there is a principle known as “The Fuzzy-Wuzzy Fallacy” and without going into excruciating mathematical detail it’s premise is that quantity relates to quality at a better ratio than you might think…specifically a unit with 2X firepower is not worth 2 opposing 1X units but rather the square root of two because the guy with the BFG9000 can still be pwnd by a single low-tech arrow. [see: Pippin's comment on Boromir].
How this applies to app development is simple:
App customers are absurdly cheap.
Ergo: multiple, inexpensive, interlocking projects stand a better chance of making a profit than a single expensive project. Continue Reading…
Posted 1 year, 11 months ago at 10:07 pm. 3 comments