Expression or Outreach

StreetPreacherComing back recently from CGDC has me thinking again about something I always think about at CGDC – whether or not we’re the “black sheep” of that group…and if we are, is that a good thing or a bad thing.

Last year at the end-of-conference Town-Hall part, where everybody can basically bring up anything they want, Mikee Bridges from GameChurch said something that brought this idea back to the front of my mind. I don’t remember exactly what he said but it was something along the lines of “Are all of our [game projects] actually serving the function of outreach[1]?”

It’s a perfect question for Mikee. After all, GameChurch’s mission statement is one of outreach – specifically an outreach to gamers. But I was surprised at how quickly my mouth popped open and I said “that’s not what we’re doing…” And I’ve been pondering that brief exchange ever since.

Seasons and Lifespans

In 2011, the folks behind the CGDC were gracious enough to allow us to put that year’s conference together. Of many great things to come from that experience, one of my favorite was the BarlowGirl concert.

For one thing, I’ve been a shameless fan for years. Second, it was such fun to put on a concert so it was a win in my book from jump street. But then there was so much more. We told them at a pre-set meeting that that our hope was something at least as worshipful as entertaining that seemed to change their expectation a little. When we told them that we really didn’t have any guidelines or boundaries but rather that we just trusted them to do what they were really good at – well let’s just say they took that invitation and ran with it.

God Games Never Sell – NOT!

Journey of MosesThe last session of CGDC this year was a roundtable discussion that opened with Mark Soderwall’s observation that where faith-laden works had made real headway in movies and books, when it came to games Christian content had scored a “big Goose Egg.” Now to be fair, Mark’s assertion was not accepted by all the members as accurate but I certainly agree that from the purely ‘sales=success’ metric used in basically any other conversation on a game’s success then we ought to be candid in saying that even the best-selling Christian games have come far, far short of ┬ásecular games we’d call hits…but perhaps that’s a’changing.

Hexify recently released their hit Facebook game Journey of Moses as the first Bible-based game on the platform – and its success has been self-evident. A whole raft of articles have been written in both religious outlets like the Christian Post but also secular sites including CNN, Inside Social Games, and One News Now. But press coverage is one thing – what’s really impressive is the game’s track record. On October 4th Hexify released some ground breaking news:

Journey of Moses had surpassed 1 million users in just 8 weeks!

I had the chance to have an informal interview with Brent Dusing* of Hexify to discuss some of the less-publicized aspects of the game. His insights should be of interest to anyone thinking about adding religious content to their video games but it should be of particular interest to the folks who want to add God to the game and ALSO make a profit.