Soma Games GDC 2016 Wrap-up

  Recently we sat down as a team to look back on our experiences at GDC 2016. Our immersive G Prime booth was a big hit at the conference, though being non-immersive, our booth stood in stark contrast to the almost inescapable promotion of VR (make sure to check out our micro-documentary, “People Wearing Headsets“!) For…

Redwall at GDC

I should have written this months ago, while all the memories were fresh, but sometimes you need a little time for an idea to find its place in your mind and sort itself out – perhaps this is one of those times.

A few months back we were at GDC in San Francisco. For the first time we took a risk and bought some booth space on the Indie floor sharing a slot with our friends at OmegaTech. Not being exactly organized we brought three things to show: a working build of Stargate SG1 Gunship, an alpha build of G Prime and a banner for Redwall. (Memo to self: next time try ‘focus’) G, for all the pretty screenshots, really wasn’t a good choice for a booth show – it’s more of a thinker really, and only alpha. SG1 showed pretty well. People seemed to like what we’d done with the UI, but far and away we had the most response to Redwall…even though we had nothing to show but a banner.

Seriously I was shocked…again. At times we had folks four and five deep around our tiny little table and at other times people were literally throwing resumes at us. Tweets and posts and selfies, all because of the way this series of books has touched people. There was a no-man’s-land of open seating adjacent to our booth and I could sit there inconspicuously watching as people would come up to the banner and take long pauses as if they were reliving fond memories. Sometimes they’d want to ask us questions but more often they just looked wistfully on at the sandstone walls and the setting rose-colored sun and seemed to be moved, almost to reverie.

TRON: Legacy – What’s in a worldview?

by Ryan Green
heckling by Chris Skaggs

This last weekend, some of the guys at Soma took a field trip to the theater to experience TRON: Legacy in its full IMAX 3D glory. (I have it on good authority that for true awesomeness and full rumble effect, rows 4-7 front and center is the sweet spot.) Mike and I, who are stationed up here at “Soma Games : High Altitude Command” in sunny Colorado, were pretty disappointed to miss this event with our fellow mouth-breathers and resolved to plan our own nerd-outing.

Quorra is HAWTFirst, however, I had to come clean with the boss. I had never seen the first TRON. His response reassured me I wouldn’t be kicked to the virtual curb: “The original Tron was a bit like the first [name withheld for boss protection] movie – it kind of sucked. You’re not allowed to SAY that in geek company but it’s the truth we all know about. We still love you Ryan.” – (Chris: The movie in question is Star Trek. C’mon, you know I’m right.)

Why Video Games are Important

If you’ve ever received the dismissive glare of your mother-in-law as you talk about the mad exploits of Master Chief or Marcus Fenix the you know that there is a major awareness gap in America that lies somewhere between 40 and 50 years of age. On one side of that line are folks for whom video games are a common and integrated part of their lives. On the other side are folks who saw a 2600 a while back and ‘were not impressed.’ For the most part, the people in charge of the mainstream media and the capital allocation structures are all on the ‘not impressed’ side of the equation.

Those people are wrong.