TRON: Legacy – What’s in a worldview?

by Ryan Green
heckling by Chris Skaggs

This last weekend, some of the guys at Soma took a field trip to the theater to experience TRON: Legacy in its full IMAX 3D glory. (I have it on good authority that for true awesomeness and full rumble effect, rows 4-7 front and center is the sweet spot.) Mike and I, who are stationed up here at “Soma Games : High Altitude Command” in sunny Colorado, were pretty disappointed to miss this event with our fellow mouth-breathers and resolved to plan our own nerd-outing.

Quorra is HAWTFirst, however, I had to come clean with the boss. I had never seen the first TRON. His response reassured me I wouldn’t be kicked to the virtual curb: “The original Tron was a bit like the first [name withheld for boss protection] movie – it kind of sucked. You’re not allowed to SAY that in geek company but it’s the truth we all know about. We still love you Ryan.” – (Chris: The movie in question is Star Trek. C’mon, you know I’m right.)

Mass Effect Does ‘Epic’ Right

Trying to learn what we can from such an excellent game I found their execution of the Hero’s Journey tale brilliant. It also hit all the themes John Eldredge would appreciate: A battle to fight, an adventure to live, and a beauty to rescue. Except here the beauty is a space marine who’d just as well deck you as kiss you. (Never mind Liara, she’s odd) ME was able to hit all the points of the classic hero formula without ever feeling formulaic and that is hard to do. As I was playing through the game I found myself watching cut scenes that were so classic in their direction that it reminded me of some old hero movie like Sparticus or something, and BioWare wrote this borderline melodramatic tale without any hint of the self-aware post-modern junk I see so often these days.