Here we are in week 3 of the Ultimate Coder: Ultrabook Challenge and things are heating up. (To catch up you can see the other updates for week 1 and week 2.) Game development is challenging on its own. This time we are throwing in brand new technology into the mix. It has given us some big decisions to make, not only in how we develop but also how we publish.

In this episode, Gavin and I unpack some more technical details in the Ultrabook development process as well as how we plan to publish Wind Up Football (WUF). And as a spoiler we plan to publish on Metro for Windows 8 using soon to be available tools in Unity 3D 4.0. Oh and since monetization is key to our business model for WUR, we will be using our partnership with GREE and some exclusive tools they are offering us to monetize using an html api. We will talk more about that in coming posts.

While we were at it we recorded a discussion about technology changes, what really interests the consumer and how we can best use a device like the new touch Ultrabook for a game like WUR.
As usual we have some pretty strong opinions. Check it out and join the discussion.

About the author
4 Comments
  1. Appreciating the dedication you put int your site and detailed information you provide.
    It’s awesokme to come across a blog every once in a while that isn’t the same unwanted rehashed
    material. Excellent read! I’ve bookmarked your site and I’m adding your RSS feeds tto my Google
    account.

Leave Comment

Your email address will not be published. Required fields are marked *

clear formSubmit