The Lost Legends of Redwall:
The Scout

The first and only officially licensed video game based Brian Jacques’ beloved novels. The Scout is set in the winter shrouded wilderness between Lilygrove & Redwall Abbey. Experience Liam or Sophia’s race for help from the raiding rats under Scumsnout’s command.

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Santa’s Giftship

Your mission, should you choose to accept it, is to man the blazing guns on Santa’s sleigh making a last-ditch effort to keep the workshop running and the gifts on schedule. Saving Christmas is up to you – will you gun the sleigh tonight?

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The Lost Legends of Redwall:
Escape the Gloomer

Based on Mossflower, one of the New York Times best-selling and award-winning Redwall™ books by Brian Jacques, with over 35 million copies sold. Set in the caverns and catacombs of Kotir Castle, you guide Gillig the fledgling otter as you build your story.

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Since 2008 Soma Games has been showing the world something different.

We started showing what hope and beauty could look like in a video game. We started telling the ‘right kinds’ of stories. Not by wagging our fingers and preaching what games OUGHT to be (…or ought not to be), but by demonstrating what they COULD be. We presume intelligence. We reward adventure. Our motto is from the Psalms, “…fearfully and wonderfully made.”

We’re not making time-wasters. We’re making art. We’re not killing brain cells. We’re shaping minds.

THE SOMA STORY

…in which our hero takes a long journey

This story is told from the perspective of Soma’s founder, Chris Skaggs.

One day in 2005, I was avoiding my web development job and reading the news. At that time, a very non-Christian video game was in the news and was in fact being excoriated by Congress who were planning to slap the game with a big fat fine and give it an AO rating. (FYI: it was Rock Star Games and GTA’s infamous Hot Coffee mod). At that same time, I was reading another, counterpoint article about something called the Christian Game Developers Conference. Now I was/am a gamer but had never even heard of Christian games as a genre and certainly never heard of a whole conference surrounding it, so I kept reading. To my surprise, not only was the conference being held that very weekend, but it was also being held just a thirty-minute drive from my house. Maybe all of that was just coincidence, but as I read that story there was that ‘ring’ in my heart where God told me I should go.

Now that might be the first hee-bee-gee-bee moment in the story depending on who you are and what kind of background you come from. For the record, God did not ‘speak’ to me audibly like Moses or something, but it’s a long topic to try to cover in a few paragraphs. With your permission, please allow for the idea that God communicates with us in some way and we’ll move on down the story.

Soma Games GDC 2016 Wrap-up

  Recently we sat down as a team to look back on our experiences at GDC 2016. Our immersive G Prime booth was a big hit at the conference, though being non-immersive, our booth stood in stark contrast to the almost inescapable promotion of VR (make sure to check out our micro-documentary, “People Wearing Headsets“!) For…

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Flurry Friday 31: G Prime, The Story Behind the Story

This week on Flurry Friday… With G Prime finally ready to ship we’re doing an initial “soft launch” where we can collect some feedback, learn a few lessons, and maybe cut off  bug or two in the process before things “go big” on Xbox One January 6, 2016…which “happens” to be Epiphany for anybody watching.…

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SOMA GAMES NEWSLETTER