Shades of Gray

Dark Glass will lean toward the darker and morally ambiguous aspects of life as it examines grittier subjects than Soma’s previous games. Will our audience accept this state or will we be criticized for ‘loving the darkness’ too much?

Portraying Good and Evil

I ran into an interesting post the other day that asks whether or not the Nazi’s are forgivable. The post is up and over too quickly to really chew on the question but it raises some thoughts to mind about how a story portrays good and evil. It sure seems to me that growing up…