As a company full of Christians, this seems like an obvious category for us. The gaming industry in general, doesn’t take too kindly to Jesus freaks…
This blog was originally posted on AI And Faith. You can access the original post by clicking here. “Games are so addictive!” “You’re killing our children!” It’s a common objection I hear from concerned parents when they learn of my chosen mission field: video games. I remember a woman approaching me at a faith-forward business…
This blog was originally posted on AI And Faith. You can access the original post by clicking here. What do you know about video games, and perhaps more importantly, what do you suspect? Did you know they are the most consumed form of entertainment in the world? The combined hours go far beyond those spent…
This is a 1st in a series of articles that Soma’s leadership team will be writing over the next year. This first one is by John Bergquist who has been part of the Soma leadership since 2008. John runs marketing and is also the company chaplain and heads up Soma SoftWorks initiatives like Tempus Divum.…
In case you didn’t know, Soma Games was Founded by Chris Skaggs in 2005. Rande Bruhn John Bergquist joined the team in 2008. People ask us all the time for the story behind Soma (you can read chapter one and two with Chapter 3 being written soon). This past week Chris and John got to share just a…
This post was actually something from my personal blog back at the end of 2011 but I found myself going back over it and it seemed germane for today, so we’re reposting it. ——— Proverbs 21:31 says “The horses are prepared for battle, but the victory belongs to the Lord.” Coming home from work today…
There’s an old saying that you never really finish a poem, you just give up on it. At the risk of getting ahead of myself, sometime this month we expect to submit G Prime to Microsoft and call it “done.” – I’m practically giddy. When we started our first game, G: Into The Rain, we…
Coming back recently from CGDC has me thinking again about something I always think about at CGDC – whether or not we’re the “black sheep” of that group…and if we are, is that a good thing or a bad thing. Last year at the end-of-conference Town-Hall part, where everybody can basically bring up anything they…
A couple of days ago I had the pleasure of ‘meeting’ Phill Lollar via a quick phone interview. We don’t typically review games or upcoming projects here but this one seemed like a special case and I reached out to see if I could chat with the the gentleman. If you don’t know him, Phil…
For several months we’ve been hinting, being coy, posting images here-and-there but not really saying anything concrete about what we’ve been working on. There’s good reason for that and no small part is simply the legal things where any cart-before-horse announcements would earn us some well-deserved hot water, but all of that is over now.…
JB and I were recently interviewed for an upcoming article. As usual, there were the typical WhoWhatWhenHow questions, but it isn’t every writer who asks the more important question: Why? Once that question hits the table, I get riled up. I start talking faster and louder, and my hands start gesturing widely like my Italian grandfather’s. It gets me talking about…