All about Soma Games titles and IP
It’s been…a while…since we had the bandwidth and brain cycles to sit down in front of a camera and share our news and newts with the video-loving fan base. In fact the last episode of Flurry Friday was over two years ago…ZOINKS! Shaggyism’s aside it sure is great to be back. In this episode we…
This post was actually something from my personal blog back at the end of 2011 but I found myself going back over it and it seemed germane for today, so we’re reposting it. ——— Proverbs 21:31 says “The horses are prepared for battle, but the victory belongs to the Lord.” Coming home from work today…
There’s an old saying that you never really finish a poem, you just give up on it. At the risk of getting ahead of myself, sometime this month we expect to submit G Prime to Microsoft and call it “done.” – I’m practically giddy. When we started our first game, G: Into The Rain, we…
As the recent news about our progress on funding makes the circuit and…some other news (ahem) looms nearer and nearer, we are understandably being asked questions about the game’s scope, mechanics and genre. We’ve been deliberately coy on specifics and the biggest reason has been to minimize the misery for the fans if things never…
So we’ve got some good news and some bad news regarding Redwall. And when that’s all done I’ll be asking for your help. First: the good news…which is really very good. If you were watching closely a few months ago you would have seen the pitch page we put up that revealed we were seeking…
Or Our Attempts at Innovation in Magic & Magnums In a recent post I described the long and winding road that got us to the launch of Magic & Magnums and how its weird development path allowed us some atypical freedoms than if we were concerned with things like…oh, say…making money. The biggest effect on gameplay came from…
This week we wrapped up V 1.0 of a new game and soon, Lord willing, Code-Monkeys will launch Magic & Magnums. (Dec 5 update: we locked up beta late last night and submitted to iOS. Now we’ll get various other builds wrapped up and submitted in the following days…just in time for Christmas..yippee!) It’s a…
IDF 2014 was not the first time we’ve been honored to have a tech demo on the floor. And as we’ve been to the rodeo we’ve learned a thing or two about floor demos. First among those things: Keep It Simple Sherlock. So with that lesson in mind we created Cloak&Badger – a very simple…
It was sixteen months ago that we posted our first blog regarding Redwall, or Project Mouseworks. Shortly thereafter we launched our AbbeyCraft kickstarter, it funded, and then roughly a year ago this month AbbeyCraft was released. All going well so far. The plan at that point, as far as we could see it, though shrouded…
I should have written this months ago, while all the memories were fresh, but sometimes you need a little time for an idea to find its place in your mind and sort itself out – perhaps this is one of those times. A few months back we were at GDC in San Francisco. For the…