All about Soma Games titles and IP
(by Jon Collins, on behlaf of Soma Games and Code-Monkeys) This article is part of a series that documents our ‘Everyman’ experience with the new RealSense hardware and software being developed by Intel. Full disclosure, Intel does pay us for some of this stuff but one of my favorite aspects of working with them is…
(by Jon Hogins, on behlaf of Soma Games and Code-Monkeys) This article is part of a series that documents our ‘Everyman’ experience with the new RealSense hardware and software being developed by Intel. Full disclosure, Intel does pay us for some of this stuff but one of my favorite aspects of working with them is…
If you were watching at CES you may have seen Intel unveil their RealSense initiative. This is really an evolution of the Perceptual Computing initiative they pushed a year earlier but now with (vastly) improved hardware and software. We’ve been involved with this program for a while now, but wearing our Code-Monkeys hats, and we’ve…
Redwall AbbeyCraft : The Corsair’s Last Treasure is live. In case the point of that is lost, that means that the very first officially licensed Redwall video-gamish-thing is now out there in the wild. Bam! If step one of our journey was to Shout It then step 2 was clearly to Ship It. In other…
One Million downloads… When Soma Games was started I don’t think we had any idea that such a number was even a possibility. At other times, as we saw certain titles explode onto the scene with huge download numbers, a mere 7 figures seemed like a gimmie. Today, with both extremes more tempered by poise,…
Sometime in the next 72 hours, unless something unforeseen slows us down, we’ll pull the trigger on a small kickstarter campaign. The immediate goal, and the actual deliverable, is something we’re calling AbbeyCraft – a build of Redwall Abbey inside Minecraft and, at the lowest funding goal, distributed as an adventure map. To be crystal…
Last week’s announcement took me by surprise – or rather, the overwhelming response to that post took me by surprise. I knew the Redwall community was big…really big. What I hadn’t accounted for is how active you are, how connected, how ENGAGED! And of course many of you are asking questions that I can start…
For several months we’ve been hinting, being coy, posting images here-and-there but not really saying anything concrete about what we’ve been working on. There’s good reason for that and no small part is simply the legal things where any cart-before-horse announcements would earn us some well-deserved hot water, but all of that is over now.…
(This was originally written as an email to the above mentioned addressee. But then I thought, “I wonder if that busy guy would ever have the chance to actually read mail from a stranger?” Then I thought that except for a few details, it’s really a letter I should write to a bunch of leaders,…
So I set out to shoot a video on game icon development and then tried the trial, tribulations and glory of game level design and balancing but when the team saw me coming they either ducked or just glared at me with that look of a bridezilla before the wedding day. Ok, I am overstating…