All about Soma Games titles and IP
For several months we’ve been hinting, being coy, posting images here-and-there but not really saying anything concrete about what we’ve been working on. There’s good reason for that and no small part is simply the legal things where any cart-before-horse announcements would earn us some well-deserved hot water, but all of that is over now.…
(This was originally written as an email to the above mentioned addressee. But then I thought, “I wonder if that busy guy would ever have the chance to actually read mail from a stranger?” Then I thought that except for a few details, it’s really a letter I should write to a bunch of leaders,…
So I set out to shoot a video on game icon development and then tried the trial, tribulations and glory of game level design and balancing but when the team saw me coming they either ducked or just glared at me with that look of a bridezilla before the wedding day. Ok, I am overstating…
There is an old Spanish saying, “You can’t have more bed-bugs than a blanket-full”. We are not even sure what that means but we sure feel like we have our share of bugs as we near launch for Wind Up Robots. In any final stages of a game project it sure seems like you can.…
Recently I watched the Iron Giant with my kids and something really surprised me. I got all emotional “Super… man”. Yeah it made a grown man cry! There is something that gets us about these mechanical creatures. As kids we were enamored by the likes of Robbie the Robot from Lost in Space to R2D2…
Gavin and I (Gavin gets the glory though since it was his idea) are launching a new blog/news feature called Flurry Friday at Soma where we will share ideas to give our community a consistent update on what we are seeing as cool or useful in the game development world . The name Gavin picked…
We are used to planning for disaster, disappointment, failure or bad news. How often do we prepare to celebrate? Celebration is such a critical part of business and company culture. Today we are celebrating our Code-Monkey’s title Bok Choy Boys game we made with A&A Global being featured by Apple’s New and Noteworthy section on the…
It was exactly 1 year ago that we got our first taste of Intel’s AppUp Center when they launched the beta store at CES 2010. It was received with mixed reviews and nobody really knew what to expect from it. What a difference a year makes. Today you look at the AppUp Center and right…
Are you buying family games this Christmas? We are. We bought a few favorites for the kids, but actually took them back in favor of the eVersions. This was a choice my wife made. That really surprised me. Let me just say in our family, she is not the gadget freak the rest of us…
To all the folks here who are looking at game creation on AppUp (or elsewhere) we wanted to share our recent experience with the Unity Game Engine. We’ll show a little video here but in short: UNITY ROCKS!