What we’re playing, what we like, and what we’re griping about.
We recently had the absolute pleasure of getting to team up with the folks at Pastime Pictures to create a Roblox experience for them: Monster Summer Escape. This was not our first rodeo creating a Roblox experience for a cinematic product. We were able to transfer our skills and a lot of the code directly…
Delve into an interview featuring Neil Sauvageau and Ray Wade from our team, as they engage in a thoughtful conversation with the Long Distance Pizza Party Podcast on their YouTube channel.
Soma got to appear on the Crowdfunding Nerds podcast, where we talked about everything from how to run a company on incoming from projects, the difficulties of being in the game development space, how to motivate your team, and what it looks like to move a team from contractors to full-time employees. We also chat…
We were delighted to have been interviewed on TheGamer about the development of our Redwall games, check it out! https://www.thegamer.com/the-lost-legends-of-redwall-the-scout-soma-games-redwall-childrens-book-series-new-medium/
To celebrate the launch of our game The Lost Legends of Redwall™: Feasts & Friends, we cooked up this video series for you. Sit down with two of our leads as they talk food and game development, all while cooking up delicious, Redwall-themed dishes. Here are several episodes for you to enjoy:
Introduction David Brenner recently made the case that the world needs stories. Not just any stories, but the right kind of stories. I wholeheartedly agree, especially with the latter point. It has become rather fashionable these days to opine on the centrality and necessity of capital S “Story” for brands, politicians, and almost anything else. Storytelling is…
Not long ago, BBC Radio featured Austin Schmidt, voice actor of our very own Liam Rivermouse, in an interview about The Lost Legends of Redwall™: The Scout Anthology. Needless to say, we were all excited to hear it! You can listen to the interview here:
COO Chris Skaggs was interviewed on Difference Makers. Give it a listen to hear about faith and gaming, Redwall, the founding of Soma Games and Soma Soulworks, and more!
From the time of our very first game, Soma has used the Unity game engine for our 2D animations. Though Unity has a great animation component built in, there was a wall we were hitting when it came to creating unique animations for our upcoming titles. It all started when we hired Joel Carlson, a…
Over the past couple of months, a small crew of us here at Soma Games have been secretly developing a Roblox adaptation of The Wingfeather Saga, called Adventures in Glipwood! For those that don’t know, The Wingfeather Saga is a book series by Andrew Peterson that has recently been adapted into a full-length animated show. Adventures in Glipwood is…