What we’re playing, what we like, and what we’re griping about.

App Development and The Fuzzy-Wuzzy Fallacy

In wargaming there is a principle known as “The Fuzzy-Wuzzy Fallacy” and without going into excruciating mathematical detail it’s premise is that quantity relates to quality at a better ratio than you might think…specifically a unit with 2X firepower is not worth 2 opposing 1X units but rather the square root of two because the…

Arkham Asylum Nearly Flawless

Batman: Arkham Asylum is far and away the best super-hero game I’ve ever played and one of the ten best games overall. This game is what I have always wanted a super hero game to be with a little Tomb Raider, a little Zelda, a little Splinter Cell – these folks did everything right. I’ve…

Manifold Publishing

There is no way that any video game or series of video games can possibly tell the stories we want to tell at Soma Games. Neither could a graphic novel, …or a book, …or a movie. If ‘the medium is the message’ then we will only have told our stories properly when they are told…

Keep Raising The Bar

Christian game developers have toiled in obscurity for all these years largely because we’re broke and making a video game is an expensive proposition. With little access to capital games have struggled with older technology that doesn’t compete with current expectations and anemic (…or totally absent…) marketing budgets. The two factors make the whole enterprise…

The Centrality of Beauty

Herman Melville once said “The reason the mass of men fear God, and at bottom dislike him, is because they rather distrust His heart and fancy him all brain, like a watch.” Alas – how true this is that so many folks have really only heard about God’s seemingly insensitive expectations, his rules, and they…

Mass Effect Does ‘Epic’ Right

Trying to learn what we can from such an excellent game I found their execution of the Hero’s Journey tale brilliant. It also hit all the themes John Eldredge would appreciate: A battle to fight, an adventure to live, and a beauty to rescue. Except here the beauty is a space marine who’d just as well deck you as kiss you. (Never mind Liara, she’s odd) ME was able to hit all the points of the classic hero formula without ever feeling formulaic and that is hard to do. As I was playing through the game I found myself watching cut scenes that were so classic in their direction that it reminded me of some old hero movie like Sparticus or something, and BioWare wrote this borderline melodramatic tale without any hint of the self-aware post-modern junk I see so often these days.

Heaven: The Game

This post is gonna be a little tricky. I just finished playing a new release called “Heaven” by Genesis Works. It’s a puzzle type game in the style of Myst that lets the ¬†player explore the Throne Room city described in Revelation. Here’s why this is gonna be hard, Heaven sits firmly in the class…