Anything related to Soma Games itself as a company, group of people, or international man of intrigue.
We recently had the absolute pleasure of getting to team up with the folks at Pastime Pictures to create a Roblox experience for them: Monster Summer Escape. This was not our first rodeo creating a Roblox experience for a cinematic product. We were able to transfer our skills and a lot of the code directly…
Recently, we partnered with Angel Studios to develop Adventures in Glipwood, a Roblox game for The Wingfeather Saga. We created the game as an advertisement to point people to the Wingfeather show adaptation Angel Studios had released, connecting players to a larger community where fans of The Wingfeather Saga could gather and play and talk…
Back in the day, we were delighted to be interviewed on the Recorder on the Wall podcast and have our founder, Chris Skaggs, share thoughts on our Redwall games and the Redwall series as a whole! We talked about the intended story of the games and plans for the different titles we hoped to make.…
Delve into an interview featuring Neil Sauvageau and Ray Wade from our team, as they engage in a thoughtful conversation with the Long Distance Pizza Party Podcast on their YouTube channel.
Introduction David Brenner recently made the case that the world needs stories. Not just any stories, but the right kind of stories. I wholeheartedly agree, especially with the latter point. It has become rather fashionable these days to opine on the centrality and necessity of capital S “Story” for brands, politicians, and almost anything else. Storytelling is…
Not long ago, BBC Radio featured Austin Schmidt, voice actor of our very own Liam Rivermouse, in an interview about The Lost Legends of Redwall™: The Scout Anthology. Needless to say, we were all excited to hear it! You can listen to the interview here:
We’re thrilled to share that Soma Games is partnering with Forthright Entertainment, the esteemed publishing company behind such games as Jaws of Extinction and Shattered – Tale of The Forgotten King for our upcoming release of The Lost Legends of Redwall™: The Scout Anthology! What does this mean, exactly? Well, in short, a lot of…
COO Chris Skaggs was interviewed on Difference Makers. Give it a listen to hear about faith and gaming, Redwall, the founding of Soma Games and Soma Soulworks, and more!
We’re so excited to have interviewed with Thomas Brush! Check it out to hear Chris Skaggs’ take on being a game dev, the game industry, and how he got there.
After dabbling in developing a multitude of game mechanics, I would assert that designing a good puzzle is one of the most challenging. Don’t get me wrong, all mechanics present their challenges in design and balance, but puzzles are a unique blend of difficulty and rule communication that’s tough to get right. What even is…