Anything related to Soma Games itself as a company, group of people, or international man of intrigue.
This week on Flurry Friday…short and sweet. Can you make everything out of anything? Our friend Elizabeth Hudec can. Cat food tins, cinnamon, and hot glue coalesce to create this year’s Soma Games booth for GDC (Game Developers Conference 2016)! So who’s going to be there? Come check it out and meet us. We will…
It’s Christmas time and as it our custom, it’s time to pool all of our cash we made from selling video games all year to fulfill our sole purpose — lavishing a suffocating mountain of gifts on Gavin for Christmas. Below are a few titles Gavin has been drooling over, as well as some real-world…
This week on Flurry Friday… With G Prime finally ready to ship we’re doing an initial “soft launch” where we can collect some feedback, learn a few lessons, and maybe cut off bug or two in the process before things “go big” on Xbox One January 6, 2016…which “happens” to be Epiphany for anybody watching.…
by John McGlothlan Fred: Simple Minded yet Visually Intelligent Fred is an alien organism that appears (eventually) in the ARC games, though not in G Prime. Think of a space-faring jellyfish. When thinking about Fred he needed to have very low intelligence. In a nutshell Fred is dumb and on purpose.
It’s been…a while…since we had the bandwidth and brain cycles to sit down in front of a camera and share our news and newts with the video-loving fan base. In fact the last episode of Flurry Friday was over two years ago…ZOINKS! Shaggyism’s aside it sure is great to be back. In this episode we…
This post was actually something from my personal blog back at the end of 2011 but I found myself going back over it and it seemed germane for today, so we’re reposting it. ——— Proverbs 21:31 says “The horses are prepared for battle, but the victory belongs to the Lord.” Coming home from work today…
There’s an old saying that you never really finish a poem, you just give up on it. At the risk of getting ahead of myself, sometime this month we expect to submit G Prime to Microsoft and call it “done.” – I’m practically giddy. When we started our first game, G: Into The Rain, we…
As the recent news about our progress on funding makes the circuit and…some other news (ahem) looms nearer and nearer, we are understandably being asked questions about the game’s scope, mechanics and genre. We’ve been deliberately coy on specifics and the biggest reason has been to minimize the misery for the fans if things never…
So we’ve got some good news and some bad news regarding Redwall. And when that’s all done I’ll be asking for your help. First: the good news…which is really very good. If you were watching closely a few months ago you would have seen the pitch page we put up that revealed we were seeking…
Or Our Attempts at Innovation in Magic & Magnums In a recent post I described the long and winding road that got us to the launch of Magic & Magnums and how its weird development path allowed us some atypical freedoms than if we were concerned with things like…oh, say…making money. The biggest effect on gameplay came from…