Anything related to Soma Games itself as a company, group of people, or international man of intrigue.
(This white paper is also published in Intel Developer Zone here) If the goal of virtual input devices like those that can be created with Intel® RealSense™ technology merged with an appropriate Natural User Interface (NUI), is to be competitive with, or a replacement for, established physical inputs like mouse and keyboard, they must address…
This week we wrapped up V 1.0 of a new game and soon, Lord willing, Code-Monkeys will launch Magic & Magnums. (Dec 5 update: we locked up beta late last night and submitted to iOS. Now we’ll get various other builds wrapped up and submitted in the following days…just in time for Christmas..yippee!) It’s a…
Soma Games wrote our first line of game code at the tail end of 2008, just as the iPhone was really blowing up and as it happened, we were in the right place at the right time. It wasn’t on purpose, it was partly opportunistic, but it worked out. We rode that mobile wave for…
IDF is always a great place to get a glimpse of upcoming technology and while some portion of what you see there never quite makes it to the real market a trained eye can start to sense what ideas really have legs and are likely to keep going. This year, the stars that caught my…
It was sixteen months ago that we posted our first blog regarding Redwall, or Project Mouseworks. Shortly thereafter we launched our AbbeyCraft kickstarter, it funded, and then roughly a year ago this month AbbeyCraft was released. All going well so far. The plan at that point, as far as we could see it, though shrouded…
As part of the continuing series covering our experience with the RealSense technology from Intel, I’ve been thinking about gestures… I’ve been saying for a long time that one of the keys to Apple’s success in getting developer buy-in for iOS was the very approachable and well designed tool kit they provided in X-Code. It…
Coming back recently from CGDC has me thinking again about something I always think about at CGDC – whether or not we’re the “black sheep” of that group…and if we are, is that a good thing or a bad thing. Last year at the end-of-conference Town-Hall part, where everybody can basically bring up anything they…
Continuing our series on Intel’s new/upcoming RealSense technology we recently got the alpha build of their Unity3D enabled SDK and a much improved version of the camera. While the package is cool and opens up a lot of interesting theoretical possibilities it got us thinking about the practical question surrounding this tech. RealSense is, at…
I should have written this months ago, while all the memories were fresh, but sometimes you need a little time for an idea to find its place in your mind and sort itself out – perhaps this is one of those times. A few months back we were at GDC in San Francisco. For the…
Redwall AbbeyCraft : The Corsair’s Last Treasure is live. In case the point of that is lost, that means that the very first officially licensed Redwall video-gamish-thing is now out there in the wild. Bam! If step one of our journey was to Shout It then step 2 was clearly to Ship It. In other…