Anything related to Soma Games itself as a company, group of people, or international man of intrigue.

Developing AppUp Games Using Unity 3D

One of the most exciting and powerful tools available to the indie developer today is Unity 3D (http://www.unity3D.com), a wildly popular game engine that exploded in popularity when the iPhone app store roared into public prominence. The Unity 3D engine has become so popular in part because of its ease of use, powerful tools, and…

Celebrate good times, come on!

We are used to planning for disaster, disappointment, failure or bad news. How often do we prepare to celebrate? Celebration is such a critical part of business and company culture. Today we are celebrating our Code-Monkey’s title Bok Choy Boys game we made with A&A Global being featured by Apple’s New and Noteworthy section on the…

Morsels Of Memory Management

So if there’s one thing I’m learning in my career shift to “mobile developer,” it’s that computer programming is a science and that I’m not a scientist.

Previous thesis statement: memory is a magical unlimited resource.  200 mb webapp?  No big deal – my desktop has plenty to spare.  Zombie objects?  Let ’em be, they’re not hurting any one.

New thesis statement: memory management stinks. Texture memory?  Draw calls? GPU? Power of 2 Textures?  This is starting to smell a lot like the low lands of computer science and less like the flowered fields of Scriptable Mesa in the land of GigaBytes O’Ram.