We are getting so close to Wind Up Robots (WUR) going out the door and onto the app stores. With any game the final polish happens in the last 5% of game development. WUR is no different. The game has become so much more in just the past three weeks as the team has tackled some performance issues as well as added some of the details we have wanted all along. In this update Chris Skaggs interviews most of the WUR team form programing to art. Take a look behind the scenes. (And just to let you know you can get a glimpse of what WUR looks like).

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