Soma Games winds up in the news here and there, now and again. Keep an eye out here for the reviews, interviews, and chatter that cover what we’re doing.

Windup Robots Game

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Soma Games GDC 2016 Wrap-up

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G Prime Press Kit

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The G We Always Wanted To Make

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Harvest Moon and Redwall

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IDF and My Wireless Dream

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Expression or Outreach

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Redwall at GDC

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Gaming and Intel’s RealSense

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Redwall Step 2: Ship It

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One Million Downloads! Now what?

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Redwall AbbeyCraft

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Project Mouseworks

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Marketing Here and Now

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Seasons and Lifespans

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The Loss of Beauty

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Soma Culture :: Friends are Better Than Money

We had a post a while back where I was reflecting on something Seth Godin (allegedly) said,

…it’s pointless to have 1000 people ‘following’ you if you can’t call any of em to crash on their couch when you’re in town.

The week of the cruise there were lots of reasons to do it differently. We had deadlines, we were busy, it was  long drive. So really the logical thing to do would be to grab a quick flight, stay in a hotel, and jet home the next morning – easy peasy. But instead we decided to take the road less travelled, all 636 miles of it. Bill Johnson has this great bit about how most of the really good things we want out of life, especially in the Kingdom, are just beyond the veil of inconvenience.

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Flurry Friday 29

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Flurry Friday 28

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I Suddenly Love Street View

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Gaming for Good

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Keys To Your Calling

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Meaningful Social Media

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A Return to Beauty

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Minecraft Moodiness

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Who Says Apps Are Short Lived

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Celebrate good times, come on!

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Morsels Of Memory Management

So if there’s one thing I’m learning in my career shift to “mobile developer,” it’s that computer programming is a science and that I’m not a scientist.

Previous thesis statement: memory is a magical unlimited resource.  200 mb webapp?  No big deal – my desktop has plenty to spare.  Zombie objects?  Let ’em be, they’re not hurting any one.

New thesis statement: memory management stinks. Texture memory?  Draw calls? GPU? Power of 2 Textures?  This is starting to smell a lot like the low lands of computer science and less like the flowered fields of Scriptable Mesa in the land of GigaBytes O’Ram.

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The Seduction of Striving

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Which Way Gaming

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Intel AppUp 1 Year Later

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Brotherhood

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The Myth Of Multitasking

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An Open Letter to Intel on The AppUp Center

The app store concept is not a product or a service. It’s a complete reset of the way ALL intellectual property will be sold, shared and distributed. It will completely reshape the world of books, music and software.

How can Intel’s ApUp Center thrive and dominate?
1. Make it Cheap
2. Make it Easy – More importantly, make it LOOK easy.
3. Improve on What Apple has Already Done Well
4. Never Mention MeeGo
5. (After you never mention it) Make MeeGo Beautiful and Bulletproof
6. Apple is Not Your Enemy – Google Is
7. Show Us The Money – But In Secret
8. Support MeeGo and Air. Drop Everything Else
9. Leverage and Cooperate With Existing Services
10. Encourage Other Forms of IP

And 11 – Embrace and celebrate the huddled masses of
disempowered Flash developers – they are your future.

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Rubber Meeting Road

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The Lament of a Flex Developer

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Pride Comes Before A Fall

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Coming Down Off The Flash Fence

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Can they share?

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Manifold Publishing

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Keep Raising The Bar

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The Centrality of Beauty

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Mass Effect Does ‘Epic’ Right

Trying to learn what we can from such an excellent game I found their execution of the Hero’s Journey tale brilliant. It also hit all the themes John Eldredge would appreciate: A battle to fight, an adventure to live, and a beauty to rescue. Except here the beauty is a space marine who’d just as well deck you as kiss you. (Never mind Liara, she’s odd) ME was able to hit all the points of the classic hero formula without ever feeling formulaic and that is hard to do. As I was playing through the game I found myself watching cut scenes that were so classic in their direction that it reminded me of some old hero movie like Sparticus or something, and BioWare wrote this borderline melodramatic tale without any hint of the self-aware post-modern junk I see so often these days.

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Heaven: The Game

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Portraying Good and Evil

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