Soma Games winds up in the news here and there, now and again. We also like to share some of our own thoughts. Keep an eye out here for the reviews, interviews, blogs posts, and chatter that cover what we’re doing.

Getting Rolling with the RealSense SDK

(by Jon Hogins, on behlaf of Soma Games and Code-Monkeys) This article is part of a series that documents our ‘Everyman’ experience with the new RealSense hardware and software being developed by Intel. Full disclosure, Intel does pay us for some of this stuff but one of my favorite aspects of working with them is…

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Gaming and Intel’s RealSense

If you were watching at CES you may have seen Intel unveil their RealSense initiative. This is really an evolution of the Perceptual Computing initiative they pushed a year earlier but now with (vastly) improved hardware and software. We’ve been involved with this program for a while now, but wearing our Code-Monkeys hats, and we’ve…

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Redwall Step 2: Ship It

Redwall AbbeyCraft : The Corsair’s Last Treasure is live. In case the point of that is lost, that means that the very first officially licensed Redwall video-gamish-thing is now out there in the wild. Bam! If step one of our journey was to Shout It then step 2 was clearly to Ship It. In other…

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Iliad House and an interview with Phil Lollar

A couple of days ago I had the pleasure of ‘meeting’ Phill Lollar via a quick phone interview. We don’t typically review games or upcoming projects here but this one seemed like a special case and I reached out to see if I could chat with the the gentleman. If you don’t know him, Phil…

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Soma Games Selected by Praxis Labs

We just got some great news: Praxis Labs (FB/TW) has selected Soma Games as one of their 2014 ‘not-just-for-profit’ Fellows – and we’re… Well, we’re a lot of things. We’re humbled. We’re jazzed. We’re honored. We’re incredulous. We’re proud. We’re scared. Praxis Labs was launched in 2012 during Q Idea’s annual conference when it was in…

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One Million Downloads! Now what?

One Million downloads… When Soma Games was started I don’t think we had any idea that such a number was even a possibility. At other times, as we saw certain titles explode onto the scene with huge download numbers, a mere 7 figures seemed like a gimmie. Today, with both extremes more tempered by poise,…

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