Soma Games winds up in the news here and there, now and again. Keep an eye out here for the reviews, interviews, and chatter that cover what we’re doing.

Who Says Apps Are Short Lived

We’re in the middle of a fantastic but unexpected experience. We were planning on running a promo for our iOS version of Bok Choy Boy with OpenFeint this week but due to some unforeseen complications we had to change horses at he last minute and we swapped G:Into The Rain into the slot. Even though…

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MeeGo5 is what you meant to say Intel

I have about eight blog posts I wan to make coming out of the Intel Elements 2011 Conference, most of them positive. BUt one of these seems pretty time sensitive and I want to be part of the conversation out here so I’m going to do this now even if it’s only half baked. Whoever…

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On The Future of Game Publishing

by Gavin Nichols The other day, Soren Johnsen posted a tweet that really caught my interest. He said “The next console generation will be won by whoever understands why the Xbox Indie Games Channel did not become the iOS App Store.’ This is true in so many ways. The iOS App store has enjoyed an…

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Developing AppUp Games Using Unity 3D

One of the most exciting and powerful tools available to the indie developer today is Unity 3D (http://www.unity3D.com), a wildly popular game engine that exploded in popularity when the iPhone app store roared into public prominence. The Unity 3D engine has become so popular in part because of its ease of use, powerful tools, and…

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Imagine a World Without Advertising

I find myself (Chris) dealing with an ethical dilemma here at Soma Games as we get ready to launch Wind Up Robots. Should we include ads in the game as a way to help pay for the development costs – and hopefully keep Soma Games in business long enough to make another game or two?…

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