Soma Games winds up in the news here and there, now and again. Keep an eye out here for the reviews, interviews, and chatter that cover what we’re doing.

Sound Design in AppUp Games and Apps

by Matt Fox When we set out to make G: Into The Rain, we came to understand that sound design was an area we did not want to neglect. This is not to say that we were immediately aware of the importance of having good sound. In fact, to be honest, we knew that G…

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Rubber Meeting Road

So it falls to me to break the bad news to you all – after much ballyhoo we will NOT be at Creation 2010…at least not in any ‘official’ capacity. And while that might be news worth posting to Twitter and Facebook, why does it rate a blog post? Well it’s like this: We first…

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CGDC 2010 – A Pleasure As Always

It’s midnight on Saturday and we’ve spent the last three days at the 2010 Christian Game Developer’s Conference in Portland, OR. Once again I come home with a lot of things in my head that really span the gamut of available emotions. In many ways, Soma Games was born at the 2005 CGDC. And I’ve…

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The Mouse is Dead! Long Live Touch!

I’l never forget the moment I first understood that the iPhone was something magic though at the time I wasn’t sure what it was I was observing. My pastor, who is one of the most dedicated MacHeads I know, had an iPhone without 38 seconds of them being released. A few days later he was…

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Computex: The Buzz, The Bombs, and the Booth Babes

“I just flew in from Taipei and boy are my arms tired…” I wrote that line a month ago when it was hoped to be at least slightly true…So the “just” has now become a distant memory and I’m only now getting to this blog, but better late than never right? The whole point of…

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