Soma Games winds up in the news here and there, now and again. We also like to share some of our own thoughts. Keep an eye out here for the reviews, interviews, blogs posts, and chatter that cover what we’re doing.

Puzzle Design In Non-Puzzle Games

After dabbling in developing a multitude of game mechanics, I would assert that designing a good puzzle is one of the most challenging. Don’t get me wrong, all mechanics present their challenges in design and balance, but puzzles are a unique blend of difficulty and rule communication that’s tough to get right. What even is…

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Dear Greta Gerwig, Soma Should Make Your Narnia Games

Netflix announced that Greta Gerwig has been attached to write and direct two Narnia movies almost two weeks ago. There are plenty of additional details and LOTS of opinions (see some of the links listed) but while folks have this on their minds, I just want to say something to Greta in the hope she’s…

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Soma’s Integration of Spine 2D Software

From the time of our very first game, Soma has used the Unity game engine for our 2D animations. Though Unity has a great animation component built in, there was a wall we were hitting when it came to creating unique animations for our upcoming titles. It all started when we hired Joel Carlson, a…

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Writers Conference Retrospective

All you gamers out there probably recognize that there is a spectrum of storytelling in games. On one end, you have tightly curated tales where the game is like a Disneyland Ride – you are along for the journey with a little bit of swivel control on your teacup. On the other end, you have…

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Optimize Games Across Platforms

We recently partnered with our friends at Intel to use their snazzy new free tool called Intel Graphics Performance Analyzers (Intel® GPA) in order to identify bottlenecks in a level of The Lost Legends of Redwall™: The Scout Anthology and more than triple the framerate in that level! We found their help to be very…

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