Soma Games winds up in the news here and there, now and again. Keep an eye out here for the reviews, interviews, and chatter that cover what we’re doing.

Minecraft Moodiness

I was playing Minecraft with my son the other day and we were exploring a cave. As always there is the anxious advance-n-light process of posting torches around vacant spaces while you try to be prepared for a lurking creeper or skely. But at one point we turned a corner and found our first abandoned…

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On The Future of Game Publishing

by Gavin Nichols The other day, Soren Johnsen posted a tweet that really caught my interest. He said “The next console generation will be won by whoever understands why the Xbox Indie Games Channel did not become the iOS App Store.’ This is true in so many ways. The iOS App store has enjoyed an…

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AppUp – A Big Idea That Takes Time

We’re here at Intel Elements 2011, a “one year later” event from where we first heard Peter Biddle lay out a rather large vision for the Intel AppUp Center. Without going back into the history and our previous thoughts on AppUp I find myself feeling increasingly invested in this thing. Far more than getting tied…

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Developing AppUp Games Using Unity 3D

One of the most exciting and powerful tools available to the indie developer today is Unity 3D (http://www.unity3D.com), a wildly popular game engine that exploded in popularity when the iPhone app store roared into public prominence. The Unity 3D engine has become so popular in part because of its ease of use, powerful tools, and…

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Dear Blackberry, Welcome to the tablet space

If you have hung around with us at any trade shows in the last year you probably would have heard one of us, at some point, as “Where is BlackBerry?” Ever since the iPhone started to eat into the smartphone space like one my famished coffee-bean-headed farm zombies we kept waiting for RIM to respond…

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Hunger and the Video Game Cheeseburger

by Ryan Green “So, what is it that you do with computers?” “I make video games.” “Oh! … cool!” “Yeah, I think so…” This is why I got into computer programming.  To make games.  Any nerd worth their salt in high school wants to make video games.  It’s nerd currency.  You make games for a…

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