Shades of Gray
Dark Glass will lean toward the darker and morally ambiguous aspects of life as it examines grittier subjects than Soma’s previous games. Will our audience accept this state or will we be criticized for ‘loving the darkness’ too much?
Dark Glass will lean toward the darker and morally ambiguous aspects of life as it examines grittier subjects than Soma’s previous games. Will our audience accept this state or will we be criticized for ‘loving the darkness’ too much?
I ran into an interesting post the other day that asks whether or not the Nazi’s are forgivable. The post is up and over too quickly to really chew on the question but it raises some thoughts to mind about how a story portrays good and evil. It sure seems to me that growing up…
A book about Christians being active and influential in various social ‘mountains’ really whets Somas whistle. We’ve always seen ourselves as change agents in an industry that lacks any Christian voice…looks like we’re not alone in that mission.
There is a natural and obvious place where book publishing and video games should overlap. But for this connection to thrive, publishers will need to break out of some old patterns to see what gaming really brings to the table instead of seeing this bigger-than-hollywood business as just a marketing add-on to books and magazines.