Soma Games winds up in the news here and there, now and again. Keep an eye out here for the reviews, interviews, and chatter that cover what we’re doing.

Which Way Gaming

I’m sitting here reading Jane McGonigal’s new book “Reality is Broken” and right in the front she says something like “…[a year after her 2008 GDC rant] everywhere I turned I saw evidence this movement to harness the power of games for good was already happening.” Right next to her book I’m looking at some…

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Dead Space 2 is the new Joe Camel

EA’s new ‘Your Mom Hates This‘ ad campaign for Dead Space 2 is one of the stupidest, most short sighted marketing moves I’ve ever seen. It will come back to bite EA almost without question, but more importantly it will come back to bite all of us who want to see the gaming business mature…

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Intel AppUp 1 Year Later

It was exactly 1 year ago that we got our first taste of Intel’s AppUp Center when they launched the beta store at CES 2010. It was received with mixed reviews and nobody really knew what to expect from it. What a difference a year makes. Today you look at the AppUp Center and right…

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An Open Letter to Intel on The AppUp Center

The app store concept is not a product or a service. It’s a complete reset of the way ALL intellectual property will be sold, shared and distributed. It will completely reshape the world of books, music and software.

How can Intel’s ApUp Center thrive and dominate?
1. Make it Cheap
2. Make it Easy – More importantly, make it LOOK easy.
3. Improve on What Apple has Already Done Well
4. Never Mention MeeGo
5. (After you never mention it) Make MeeGo Beautiful and Bulletproof
6. Apple is Not Your Enemy – Google Is
7. Show Us The Money – But In Secret
8. Support MeeGo and Air. Drop Everything Else
9. Leverage and Cooperate With Existing Services
10. Encourage Other Forms of IP

And 11 – Embrace and celebrate the huddled masses of
disempowered Flash developers – they are your future.

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CGDC 2010 – A Pleasure As Always

It’s midnight on Saturday and we’ve spent the last three days at the 2010 Christian Game Developer’s Conference in Portland, OR. Once again I come home with a lot of things in my head that really span the gamut of available emotions. In many ways, Soma Games was born at the 2005 CGDC. And I’ve…

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The Lament of a Flex Developer

or “Why Apple broke my heart and Adobe is holding the pieces” by our very own Ryan Green April 8, 2010 was the day the first salvo was fired, all out war declared, and the following day an Adobe employee named Lee Brimelow had his emotions get the better of him. His blog post told…

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