Soma Games winds up in the news here and there, now and again. Keep an eye out here for the reviews, interviews, and chatter that cover what we’re doing.

Monetization, Marketing and MST3K

Or Our Attempts at Innovation in Magic & Magnums In a recent post I described the long and winding road that got us to the launch of Magic & Magnums and how its weird development path allowed us some atypical freedoms than if we were concerned with things like…oh, say…making money. The biggest effect on gameplay came from…

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The Long and Tortured Road to Magic & Magnums

This week we wrapped up V 1.0 of a new game and soon, Lord willing, Code-Monkeys will launch Magic & Magnums. (Dec 5 update: we locked up beta late last night and submitted to iOS. Now we’ll get various other builds wrapped up and submitted in the following days…just in time for Christmas..yippee!) It’s a…

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RealSense And The Uncanny Valley

IDF 2014 was not the first time we’ve been honored to have a tech demo on the floor. And as we’ve been to the rodeo we’ve learned a thing or two about floor demos. First among those things: Keep It Simple Sherlock. So with that lesson in mind we created Cloak&Badger – a very simple…

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That Long-Overdue Redwall Update…

It was sixteen months ago that we posted our first blog regarding Redwall, or Project Mouseworks. Shortly thereafter we launched our AbbeyCraft kickstarter, it funded, and then roughly a year ago this month AbbeyCraft was released. All going well so far. The plan at that point, as far as we could see it, though shrouded…

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Redwall at GDC

I should have written this months ago, while all the memories were fresh, but sometimes you need a little time for an idea to find its place in your mind and sort itself out – perhaps this is one of those times. A few months back we were at GDC in San Francisco. For the…

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