Soma Games winds up in the news here and there, now and again. We also like to share some of our own thoughts. Keep an eye out here for the reviews, interviews, blogs posts, and chatter that cover what we’re doing.

The G We Always Wanted To Make

There’s an old saying that you never really finish a poem, you just give up on it. At the risk of getting ahead of myself, sometime this month we expect to submit G Prime to Microsoft and call it “done.”  – I’m practically giddy. When we started our first game, G: Into The Rain, we…

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Harvest Moon and Redwall

As the recent news about our progress on funding makes the circuit and…some other news (ahem) looms nearer and nearer, we are understandably being asked questions about the game’s scope, mechanics and genre. We’ve been deliberately coy on specifics and the biggest reason has been to minimize the misery for the fans if things never…

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Monetization, Marketing and MST3K

Or Our Attempts at Innovation in Magic & Magnums In a recent post I described the long and winding road that got us to the launch of Magic & Magnums and how its weird development path allowed us some atypical freedoms than if we were concerned with things like…oh, say…making money. The biggest effect on gameplay came from…

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Peripheral-Free ASCII Input Using Intel® RealSense™ Technology

(This white paper is also published in Intel Developer Zone here) If the goal of virtual input devices like those that can be created with Intel® RealSense™ technology merged with an appropriate Natural User Interface (NUI), is to be competitive with, or a replacement for, established physical inputs like mouse and keyboard, they must address…

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The Long and Tortured Road to Magic & Magnums

This week we wrapped up V 1.0 of a new game and soon, Lord willing, Code-Monkeys will launch Magic & Magnums. (Dec 5 update: we locked up beta late last night and submitted to iOS. Now we’ll get various other builds wrapped up and submitted in the following days…just in time for Christmas..yippee!) It’s a…

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