Soma Games winds up in the news here and there, now and again. Keep an eye out here for the reviews, interviews, and chatter that cover what we’re doing.

Monetization, Marketing and MST3K

Or Our Attempts at Innovation in Magic & Magnums In a recent post I described the long and winding road that got us to the launch of Magic & Magnums and how its weird development path allowed us some atypical freedoms than if we were concerned with things like…oh, say…making money. The biggest effect on gameplay came from…

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Peripheral-Free ASCII Input Using Intel® RealSense™ Technology

(This white paper is also published in Intel Developer Zone here) If the goal of virtual input devices like those that can be created with Intel® RealSense™ technology merged with an appropriate Natural User Interface (NUI), is to be competitive with, or a replacement for, established physical inputs like mouse and keyboard, they must address…

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The Long and Tortured Road to Magic & Magnums

This week we wrapped up V 1.0 of a new game and soon, Lord willing, Code-Monkeys will launch Magic & Magnums. (Dec 5 update: we locked up beta late last night and submitted to iOS. Now we’ll get various other builds wrapped up and submitted in the following days…just in time for Christmas..yippee!) It’s a…

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RealSense And The Uncanny Valley

IDF 2014 was not the first time we’ve been honored to have a tech demo on the floor. And as we’ve been to the rodeo we’ve learned a thing or two about floor demos. First among those things: Keep It Simple Sherlock. So with that lesson in mind we created Cloak&Badger – a very simple…

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Mobile is Dead. Long Live the PC!

Soma Games wrote our first line of game code at the tail end of 2008, just as the iPhone was really blowing up and as it happened, we were in the right place at the right time. It wasn’t on purpose, it was partly opportunistic, but it worked out. We rode that mobile wave for…

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