Soma Games winds up in the news here and there, now and again. We also like to share some of our own thoughts. Keep an eye out here for the reviews, interviews, blogs posts, and chatter that cover what we’re doing.

Peripheral-Free ASCII Input Using Intel® RealSense™ Technology

(This white paper is also published in Intel Developer Zone here) If the goal of virtual input devices like those that can be created with Intel® RealSense™ technology merged with an appropriate Natural User Interface (NUI), is to be competitive with, or a replacement for, established physical inputs like mouse and keyboard, they must address…

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The Long and Tortured Road to Magic & Magnums

This week we wrapped up V 1.0 of a new game and soon, Lord willing, Code-Monkeys will launch Magic & Magnums. (Dec 5 update: we locked up beta late last night and submitted to iOS. Now we’ll get various other builds wrapped up and submitted in the following days…just in time for Christmas..yippee!) It’s a…

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RealSense And The Uncanny Valley

IDF 2014 was not the first time we’ve been honored to have a tech demo on the floor. And as we’ve been to the rodeo we’ve learned a thing or two about floor demos. First among those things: Keep It Simple Sherlock. So with that lesson in mind we created Cloak&Badger – a very simple…

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Mobile is Dead. Long Live the PC!

Soma Games wrote our first line of game code at the tail end of 2008, just as the iPhone was really blowing up and as it happened, we were in the right place at the right time. It wasn’t on purpose, it was partly opportunistic, but it worked out. We rode that mobile wave for…

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IDF and My Wireless Dream

IDF is always a great place to get a glimpse of upcoming technology and while some portion of what you see there never quite makes it to the real market a trained eye can start to sense what ideas really have legs and are likely to keep going. This year, the stars that caught my…

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That Long-Overdue Redwall Update…

It was sixteen months ago that we posted our first blog regarding Redwall, or Project Mouseworks. Shortly thereafter we launched our AbbeyCraft kickstarter, it funded, and then roughly a year ago this month AbbeyCraft was released. All going well so far. The plan at that point, as far as we could see it, though shrouded…

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