Soma Games winds up in the news here and there, now and again. We also like to share some of our own thoughts. Keep an eye out here for the reviews, interviews, blogs posts, and chatter that cover what we’re doing.

Getting Technical: Best Practices for UV Unwrapping

This post was originally created by Nat Iwata for another site but never got posted. Today we’re sharing some “master’s secrets.” The examples shown are all from Wind Up Robots. 1: Use a good UV grid texture A good UV texture can easily be found online. Using a texture with multiple colors and numbers, as…

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Marketing Here and Now

Introducing Troy Parker. Troy is our current development intern at Soma. We feel like the fortunate ones to have Troy around. When it comes to learning the ropes of the video game business, Troy is like a sponge. Beyond that he is a tremendous addition to our team. Troy one day plans to have his…

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The Seam Between Hoorah! and Amen!

JB and I were recently interviewed for an upcoming article. As usual, there were the typical WhoWhatWhenHow questions, but it isn’t every writer who asks the more important question: Why? Once that question hits the table, I get riled up. I start talking faster and louder, and my hands start gesturing widely like my Italian grandfather’s. It gets me talking about…

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Seasons and Lifespans

In 2011, the folks behind the CGDC were gracious enough to allow us to put that year’s conference together. Of many great things to come from that experience, one of my favorite was the BarlowGirl concert. For one thing, I’ve been a shameless fan for years. Second, it was such fun to put on a…

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The Loss of Beauty

“Delicious autumn! My very soul is wedded to it, and if I were a bird I would fly about the earth seeking the successive autumns.” George Eliot Few things pierce my soul like the glorious beauty of autumn. Driving up Rex Hill on a day like today when it’s aflame with a glistening golden fire…it…

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Telling a Deep Story in a Casual Game

When we first set out in creating Soma as a company we had console games as our target. What we did not expect was that we would start telling our grander stories with casual games. G Into the Rain launched our journey into telling the Arc saga. Wind Up Robots and now the even more…

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