Soma Games winds up in the news here and there, now and again. We also like to share some of our own thoughts. Keep an eye out here for the reviews, interviews, blogs posts, and chatter that cover what we’re doing.

That Long-Overdue Redwall Update…

It was sixteen months ago that we posted our first blog regarding Redwall, or Project Mouseworks. Shortly thereafter we launched our AbbeyCraft kickstarter, it funded, and then roughly a year ago this month AbbeyCraft was released. All going well so far. The plan at that point, as far as we could see it, though shrouded…

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RealSense Gestures: Reality and Wish Lists

As part of the continuing series covering our experience with the RealSense technology from Intel, I’ve been thinking about gestures… I’ve been saying for a long time that one of the keys to Apple’s success in getting developer buy-in for iOS was the very approachable and well designed tool kit they provided in X-Code. It…

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Expression or Outreach

Coming back recently from CGDC has me thinking again about something I always think about at CGDC – whether or not we’re the “black sheep” of that group…and if we are, is that a good thing or a bad thing. Last year at the end-of-conference Town-Hall part, where everybody can basically bring up anything they…

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RealSense Rubber Meets the Road

Continuing our series on Intel’s new/upcoming RealSense technology we recently got the alpha build of their Unity3D enabled SDK and a much improved version of the camera. While the package is cool and opens up a lot of interesting theoretical possibilities it got us thinking about the practical question surrounding this tech. RealSense is, at…

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Redwall at GDC

I should have written this months ago, while all the memories were fresh, but sometimes you need a little time for an idea to find its place in your mind and sort itself out – perhaps this is one of those times. A few months back we were at GDC in San Francisco. For the…

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Realsense & Unity3d : A First Look

(by Jon Collins, on behlaf of Soma Games and Code-Monkeys) This article is part of a series that documents our ‘Everyman’ experience with the new RealSense hardware and software being developed by Intel. Full disclosure, Intel does pay us for some of this stuff but one of my favorite aspects of working with them is…

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