Marketing Here and Now

Introducing Troy Parker. Troy is our current development intern at Soma. We feel like the fortunate ones to have Troy around. When it comes to learning the ropes of the video game business, Troy is like a sponge. Beyond that he is a tremendous addition to our team. Troy one day plans to have his…

Education Negatively Correlated to Income

There have been several times where we’ve been asked to talk to students about job opportunities in the gaming industry. In most cases, these conversations are hosted by a teacher or administrator who has a vested interest in Academia as a pursuit in and of itself. I think in most cases those folks wish we…

Soma Games at the LA Games Conference

We’re just wrapping up the LA Games Conference here at the Hollywood Roosevelt and I thought I’d share some snap observations. 1. This hotel is SO cool! Ultra groovy, old Spanish mission architecture updated with modern awesome – just beautiful. ūüôā 2. On the still growling desire to see an effective bridge between Hollywood and…

God Games Never Sell – NOT!

The last session of CGDC this year was a roundtable discussion that opened with Mark Soderwall’s observation that where faith-laden works had made real headway in movies and books, when it came to games Christian content had scored a “big Goose Egg.” Now to be fair, Mark’s assertion was not accepted by all the members…

Morsels Of Memory Management

So if there’s one thing I’m learning in my career shift to “mobile developer,” it’s that computer programming is a science and that I’m not a scientist.

Previous thesis statement: memory is a magical unlimited resource. ¬†200 mb webapp? ¬†No big deal – my desktop has plenty to spare. ¬†Zombie objects? ¬†Let ’em be, they’re not hurting any one.

New thesis statement: memory management stinks. Texture memory? ¬†Draw calls? GPU? Power of 2 Textures? ¬†This is starting to smell a lot like the low lands of computer science and less like the flowered fields of Scriptable Mesa in the land¬†of GigaBytes O’Ram.

Which Way Gaming

I’m sitting here reading Jane McGonigal’s new book “Reality is Broken” and right in the front she says something like “…[a year after her 2008 GDC rant] everywhere I turned I saw evidence this movement to harness the power of games for good was already happening.” Right next to her book I’m looking at some…