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Tag Archives: Wind Up Robots

Getting Technical: Best Practices for UV Unwrapping

Soma GamesBy March 11, 20131 Comment

This post was originally created by Nat Iwata for another site but never got posted. Today we’re sharing some “master’s secrets.” The examples shown are all from Wind Up Robots. 1: Use a good UV grid texture A good UV texture can easily be found online. Using a texture with multiple colors and numbers, as…

Flurry Friday Episode 10 – Double Feature…and rest

Flurry Friday, Soma GamesBy December 22, 20111 Comment

Today was just a great day to set us off on a long needed period of rest. Wind Up Robots launched last week and today it was featured on Apple’s New and Noteworthy section of iTunes. On Tuesday we launched Santa’s Giftship (under our Code-Monkeys label) and it too was featured. That’s two featured apps…

Flurry Friday Episode 6- Nov 18th: WUR Crunch Time

Flurry Friday, GamesBy November 18, 20113 Comments

So I set out to shoot a video on game icon development and then tried the trial, tribulations and glory of game level design and balancing but when the team saw me coming they either ducked or just glared at me with that look of a bridezilla before the wedding day. Ok, I am overstating…

Flurry Friday Episode 4- Nov 4th: WUR final polish

Flurry Friday, Soma GamesBy November 4, 20111 Comment

We are getting so close to Wind Up Robots (WUR) going out the door and onto the app stores. With any game the final polish happens in the last 5% of game development. WUR is no different. The game has become so much more in just the past three weeks as the team has tackled…

Flurry Friday Episode 3- Oct 28th: What WUR playing

Flurry Friday, Soma GamesBy October 30, 20111 Comment

This has been a week of rediscovering some of the games we love to play. We would like to say that we are regularly involved in all of the game communities we love. Busyness sets in though and many of those interactions fall to the side. These past two weeks we have been revisiting forums…

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